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  Pogo board games. What they are using?  (Read 3041 times)
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Offline lordali

Senior Newbie





« Posted 2010-01-02 13:14:43 »

Hi,

  I been to Pogo.com and tested board games. All are made with JAVA.There games are 2D.

1 - Can some one tell me what mix of techonologies they are using. Board, Poker games? .
2 - Can we made these games with Java 2D library?
3 - What multiplayer server they are using for multiplayer games. Any idea?
4 - How do you find creating games with Java 2D instead of flash (any idea). Is it easy to use 2D library?
5 - If we use 2D library than we need to know Java to work on that?

thanks in advance.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #1 - Posted 2010-01-02 14:50:13 »

2. YES
4. dont know compared to flash, but it is funa nd easy.
5.If I understand you right, then yes
Offline lordali

Senior Newbie





« Reply #2 - Posted 2010-01-02 21:24:38 »

Thanks for the reply

Onething, What IDE can be used to make 2D multiplayer games? . Any good code and debugging environment out there?
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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #3 - Posted 2010-01-02 21:30:08 »

IDE should be irrelevant when it comes to making a 2d multiplayer game with java, however Eclipse and Netbeans are both very nice.

I'd grab a 2d games library + a networking library to get your 2d multiplayer game up and running.

As for 2d games libraries both Slick2D (fast opengl accelerated) and Pulpcore (especially for applets) are good.

For networking kryonet library is very good.
Offline lordali

Senior Newbie





« Reply #4 - Posted 2010-01-02 23:02:16 »

kapta, Thanks for the reply.

Checked all the links posted by you. I am interested in web based 2D multiplayer games.

Pulpcore - 2D API is looking good.
Netbeans IDE 6.8 is supported by Pulpcore and is pretty good.
For networking, Project DarkStar is good for developing multiplayer games.

Anything you want to add?

There are hardly any good games on Pulpcore site as an example. Do you know any games made with Pulpcore. Any professional games?

thanks
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #5 - Posted 2010-01-02 23:42:47 »

kapta, Thanks for the reply.

Checked all the links posted by you. I am interested in web based 2D multiplayer games.

Pulpcore - 2D API is looking good.
Netbeans IDE 6.8 is supported by Pulpcore and is pretty good.
For networking, Project DarkStar is good for developing multiplayer games.

Anything you want to add?

There are hardly any good games on Pulpcore site as an example. Do you know any games made with Pulpcore. Any professional games?

thanks

Milpa is a nice pulpcore game http://www.pulpgames.net/milpa/
Also when you say professional what sort/type of game do you mean?

As for DarkStar its a good chose if you want to make something like a MMO but for other smaller type games I'd go for kryonet due to being more simple and easy to use.
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #6 - Posted 2010-01-03 12:38:05 »

I prefer eclipse to netbeans

in my experience it just runs faster Smiley.

I have checked out darkstar before, but the whole compile seperately detered me.

kryonet looks interesting.

GTGE is nice, I have also used the GTGE-Networking which is really ncie and simple Smiley
Offline elias4444

Junior Duke





« Reply #7 - Posted 2010-01-03 17:51:07 »

LOL... I had never heard of the Pulpcore library before. I'm impressed!

Offline lordali

Senior Newbie





« Reply #8 - Posted 2010-01-03 18:08:51 »

elias4444, what you use for developing games and why?
Offline elias4444

Junior Duke





« Reply #9 - Posted 2010-01-03 19:24:31 »

Quote
what you use for developing games and why?

I'm using Java with LWJGL. I made my own engine (well, 80% my own, 20% borrowed for sound and miscellaneous other stuff). I'm a nerd and particularly enjoy learning how to program graphical and networking components. I use Java because it's what I know, and I've learned the hard way (i.e., wasting time) that it's as good as anything else out there for making games (particularly with the very well supported LWJGL library).

Do I recommend that you do what I did? Only if your goal is to learn all the low level junk. Otherwise, absolutely not! Pick an existing engine that meets your design goals and needs, then go from there. Kapta and H3ckboy listed some really nice options for you.

Good luck!  Wink

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