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  Looking for a step by step "how to create an applet using lwjgl" with eclipse  (Read 3595 times)
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Offline accion mutante

Junior Newbie

« Posted 2009-12-18 23:11:18 »

I read a lots of docs, tuto, posts and I can't get an applet to work with lwjgl and eclipse. My last error is:
Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
   at java.lang.Runtime.loadLibrary0(Unknown Source)
   at java.lang.System.loadLibrary(Unknown Source)
   at org.lwjgl.Sys$
   at Method)
   at org.lwjgl.Sys.doLoadLibrary(
   at org.lwjgl.Sys.loadLibrary(
   at org.lwjgl.Sys.<clinit>(
   at org.lwjgl.opengl.Display.<clinit>(

Can somebody give/write me a CLEAR and FUNCTIONAL step by step tutorial (which package to use, which jar to import, etc...)

My steps:
-create jar folder in the project.
*first problem -> by reading this: I dont find some of the jars but a bunch of lzma files.
-I found the apropriates jars and insert them in my jar directory.
-I linked these jar by right clicking my project->properties->java build path->libraries->add jars->select the jars in my jar folder.
-edit (maybe not correctly) like said in the past link.
-edit my code or adapt like here
-try to launch under eclipse: fail (see error below)

Please, help me.

Offline indexunknown

Junior Devvie

« Reply #1 - Posted 2009-12-19 09:41:30 »

You need to 1. download lwjgl
and before first time launching applet you need to right click on and select run as->open run dialog->arguments->VM arguments and write into the box -Djava.library.path="PATH TO LWJGL DIRECTORY\lwjgl-2.2.1\native\windows"  or native/linux or native/mac.   And then if u click apply and run it should work.
Offline accion mutante

Junior Newbie

« Reply #2 - Posted 2009-12-20 16:55:16 »

Thank you very much for you reply. I did what you said and ... it crashed my computer! (blue screen).
After that I've updated my vista pack and run my applet "as an applet " and it works! great!

-import the jars in the project and reference them as libraries
-add: -Djava.library.path="PATH TO LWJGL DIRECTORY\lwjgl-2.2.1\native\windows"  or native/linux or native/mac in Run configurations/arguments tab/VM arguments textarea.

Now I would like to know the purpose of the pack, can you explain me?

Once more thanks, very appreciated.
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