I have downloaded the latest JVM from Sun, and installed on windows in order to test why some people are still having problems with the hidden timer.
I found no problems with the hidden timer but I am not sure if it even got that far.
The screen loads but is just black - no errors or anything. When I exit the app, I get a stack trace.
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| E:\XITHTEST\XITH3D>java -cp libs\xith3d.jar com.xith3d.test.CubeTest starting frame speed test Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl OpenGL Renderer = Compatible VGA / MMX OpenGL Version = 1.2.1 SIS 2.09.50 OpenGL Vendor = SiS OpenGL Extensions = GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minm ax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EX T_polygon_offset GL_EXT_separate_specular_color GL_EXT_texture_env_add GL_EXT_te xture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_WIN_swap_hint GL_ ARB_multitexture GL_SGIS_multitexture Exception in thread "main" net.java.games.jogl.GLException: Error swapping buffe rs at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers (WindowsOnscreenGLContext.java:140) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:193) at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82) at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java) at com.xith3d.scenegraph.View.renderOnce(View.java) at com.xith3d.scenegraph.View.renderOnce(View.java) at com.xith3d.test.CubeTest.<init>(CubeTest.java) at com.xith3d.test.CubeTest.main(CubeTest.java) |
Xith3D is from CVS, third-party libraries are up to date, JRE is "java version "1.4.2_01"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
Java HotSpot(TM) Client VM (build 1.4.2_01-b06, mixed mode)"
WindowsXP, SiS 650 integrated graphics.
JOGL has worked previously on this machine and still does (InfiniteShadowVolumes jogl-test still works with the Xith3D version of JOGL). Xith3D I believe has worked in the past too (back in the alpha1 days).
-DXITH3D_USE_VERTEX_BUFFER_CACHING=false didn't help
My drivers are fairly up to date too.
Thanks,
Will.