Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Maze 4K  (Read 6233 times)
0 Members and 1 Guest are viewing this topic.
Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #30 - Posted 2010-01-17 11:42:00 »

Hello All,

New version is up on java4k.com.

Here you can find some techniques and the source
for those interested in the development of this game.

Worked on getting the graphics a bit better.

This resulted in the decision to work with a smaller
sprite but with a bit more color.
The 12x12 sprite gets blown up to 24x24 in game.
Previous version made it to 32x32.


The byte size is now 4032 and I'm going to attempt
to squeeze in just one more level ..

Edit: Done .. level 16 can be done in 49 steps


Have fun!

@Mike (Mickelukas)
Still have to find your path on 10 and 13 Smiley


Best regards from

M.E.

M.E.
--------
Offline Mike

JGO Wizard


Medals: 73
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #31 - Posted 2010-01-18 20:50:33 »

Hello All,

New version is up on java4k.com.

Here you can find some techniques and the source
for those interested in the development of this game.

Worked on getting the graphics a bit better.

This resulted in the decision to work with a smaller
sprite but with a bit more color.
The 12x12 sprite gets blown up to 24x24 in game.
Previous version made it to 32x32.


The byte size is now 4032 and I'm going to attempt
to squeeze in just one more level ..

Edit: Done .. level 16 can be done in 49 steps


Have fun!

@Mike (Mickelukas)
Still have to find your path on 10 and 13 Smiley


Best regards from

M.E.


Looks good, I wish you the best of luck in the competition Smiley

I only managed 51 on lvl 16 Sad

If you give up on 10 and 13 give me a shout and I'll send you screenshots of the solutions in exchange for lvl 16 Wink

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #32 - Posted 2010-01-19 04:38:48 »

 Cheesy You must be kidding me  Cheesy
It is way too much fun to find your secret path.

I found it on level 10. Old paths die hard!
When I moved counter clock wise I managed it Smiley

Now I'm on level 13 to get the 103!

Thanks and good luck with level 16.
I bet you will find it!


Kind regards from

M.E.

M.E.
--------
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #33 - Posted 2010-01-21 15:27:38 »

Hi Mike,

Found the path on level 13.

@ALL:
In case someone wants to cheat.
On this page there are links to a
possible solution.

Best regards from

M.E.

M.E.
--------
Offline Mike

JGO Wizard


Medals: 73
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #34 - Posted 2010-01-22 08:44:23 »

Ah, I wouldn't have found the lvl 16 one because after some tests I thought the coins opened the left yellow gate and the button the right one, so my 2 extra steps were clicking on the button instead of collecting the coins.

Maybe make that clearer somehow? There are several levels with both a yellow button and yellow coins.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #35 - Posted 2010-01-23 08:16:58 »

Hi Mike,

It is the last level, so it does not hurt if it is
a bit difficult. The logic of the disappearing gate:

From top to bottom, left to right. Which gate
comes first will disappear when either the coins
are up or the yellow switch is walked on.

There is a fine line between figuring out how things
work yourself and the help that is offered.
I still haven't found the magic ratio.

It appears that my games are too difficult/complex
most of the time. That is why I'm using the 4k
competition to work on prototyping as well as getting
a feel for the fun-side of the game. If it has potential
to become a full-blown game.

The feedback that I've been getting from my friends
and family is that it is very difficult to predict where
the objects are going to end up when you make a line.
I'm planning another (non-4k) version of the game
where you have the arrow-keys move the player
and you see the movement of the objects in real-time.

Thanks a lot for your feedback and your score-improvements!
Much appreciated!

Kind regards from

M.E.

M.E.
--------
Offline Mike

JGO Wizard


Medals: 73
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #36 - Posted 2010-01-25 11:56:04 »

One last thing if it's possible to fit it in Smiley

It would be great to be able to continue with/redo a part of an already drawn path if you click on it's last position instead of having to redraw the path from the beginning.

Especially when you're trying to find the best path and end up having to redraw two or three people's paths constantly.

Also, I don't think the game is too difficult. It's most of the time easy to finish the levels, the difficult lies in finding the perfect path, but that isn't for everyone.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (24 views)
2014-08-22 19:31:30

atombrot (34 views)
2014-08-19 09:29:53

Tekkerue (30 views)
2014-08-16 06:45:27

Tekkerue (28 views)
2014-08-16 06:22:17

Tekkerue (18 views)
2014-08-16 06:20:21

Tekkerue (27 views)
2014-08-16 06:12:11

Rayexar (65 views)
2014-08-11 02:49:23

BurntPizza (41 views)
2014-08-09 21:09:32

BurntPizza (33 views)
2014-08-08 02:01:56

Norakomi (42 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!