It's also so risky to try to redo the track with bombs right now that I almost never do it, since you need both the bomb and a replacement
The bomb only clears the piece underneath the tile. Most of the time I don't use it either, except if I have been forced to put a bend where I don't want it.
Not bad at all for a first attempt. What packing program(s) are you using?
Just ProGuard at the moment, haven't both using Pack or other utils. I might give them a go if it gets a bit tight adding new features.
Instead of using pure random numbers, perhaps you should randomize the order of a predetermined set.
I did think about weighting the pieces a bit more, so the straight ones appear less often and the cross-roads very rarely. This however makes it harder on such a small board.
I'm not sure if it was just me, but the train appeared to randomly crash for no reason, typically because of turns and 4-ways. What are the exact rules for when it is allowed to turn a certain way?
If the train approaches a four way intersection it should always go straight ahead. I had some other ideas for intersections but they don't really work in such a small format.
The worst was at the very beginning when I would get a curve tile that I literally could not use. Seems dumb.
I agree, you really need to get a good tile early or you can run out of time very fast.
Davidc, have you ever played Pipe Dream? It's pretty similar, maybe it'd give you ideas.
No, but will check it out.
Thanks again for all the comments folks. I have fixed the bug raised earlier by Alan_W, if I get time I might see about making the grid bigger as this may make it a lot easier to play. I'm still looking at some rudimentary sound ideas given the feedback from Alan, a simple toot-toot as the train approaches would be satisfactory.