Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (581)
Games in Android Showcase (162)
games submitted by our members
Games in WIP (632)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Astroiz  (Read 1682 times)
0 Members and 1 Guest are viewing this topic.
Offline TheMatrix154

Junior Devvie

Medals: 2

« Posted 2009-12-11 12:31:09 »

Hi all,

i am working on a little Asteroids clone. You can see the actual version here.

It's fully playable with an online Highscore list.

Controls / Menu
- Arrows (Up, Down): Navigate
- Return: Select

Controls / Ship
- Arrows (Up, Down, Left, Right): Accelerate, Rotate
- Space: Shoot (Ship)

Comments are appreciated

Offline TheMatrix154

Junior Devvie

Medals: 2

« Reply #1 - Posted 2009-12-24 22:06:59 »

New update: Retro style SFX

Any comments?

Offline jojoh

JGO Knight

Medals: 5
Projects: 7

« Reply #2 - Posted 2009-12-26 00:53:05 »

Tried it, but was way too quick to be playable for me. Did you do something to accommodate for different CPU speeds?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheMatrix154

Junior Devvie

Medals: 2

« Reply #3 - Posted 2010-01-10 22:40:33 »

Released a new Version.
I implemented delta-updates and capped the FPS to 60.
More details at GameJolt

Offline TheMatrix154

Junior Devvie

Medals: 2

« Reply #4 - Posted 2010-01-18 08:51:46 »

Astroiz 0.5 is out!


- Launcher
- Fullscreen
- Persistent Settings
- Music
- Shake effect

Please give me some feedback  Smiley

Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #5 - Posted 2010-01-18 15:09:53 »

Well, it was basically asteroids, and my laser was puny. Tongue I liked the few little fade etc. effects you had, and I noticed no problems with it, other than a couple minor gripes:

- The laser distance is so very short. Give it a longer range?
- If you die, it is not obvious when and where you respawn (I died again immediately).
- I have no idea what the "B" powerup was supposed to do, but I do know the only time I died was when I tried to get one. And when I got one without dying I saw no difference whatsoever.
- More powerups and more variety going on would be very nice.

See my work:
OTC Software
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Waterwolf (22 views)
2015-05-20 15:01:45

chrislo27 (26 views)
2015-05-20 03:42:21

BurntPizza (60 views)
2015-05-10 15:53:18

FrozenShade (46 views)
2015-05-07 09:11:21

TheLopais (209 views)
2015-05-06 13:36:48

TheLopais (193 views)
2015-05-06 13:35:14

TheLopais (200 views)
2015-05-06 13:33:39

TheLopais (217 views)
2015-05-06 13:32:48

TheLopais (215 views)
2015-05-06 13:31:28

ClaasJG (237 views)
2015-04-30 20:33:25
List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!