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  Questions about triangle meshes  (Read 1836 times)
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Offline krasse
« Posted 2009-12-11 08:01:42 »

Hello,

I plan to implement some 3D-triangle mesh deformation methods by using some kind of adaptable subdivision of the triangles and I have a couple of questions about this:

* Can you recommend any good implementations of suitable mesh formats (render dynamic or Winged-Edge) in Java? It has to be easy to subdivide the triangles dynamically.
* For non-linear deformations, is it a reasonable approach to locally determine the linear transformation matrix to get a correct transformation of the normals? Is there perhaps another way?


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