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  Can anyone direct me to a simple java physics engine?  (Read 2511 times)
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Offline DoubleBarrel

Senior Newbie





« Posted 2009-12-01 21:53:40 »

Hi guys Grin, do you know if there's some good Java physics engine i could start to use? Since I'm still learning it's very important that the engine be accompanied by documentation, manuals, and possibly tutorials. I've been looking at Jbullet and Odejava. Odejava seems to be the best choice for the simple reason that there's more tutorials and examples around. Any links to tutorials or info about other engines are appreciated. Thank you.  Smiley

And Java Goes On
Offline DoubleBarrel

Senior Newbie





« Reply #1 - Posted 2009-12-02 12:21:34 »

May I further expand my request to any code or jars providing the physics engine functionality(as simple or as complicated as it may be) written by you or otherwise. Your contribution will be used for learning purposes only.

And Java Goes On
Offline kaffiene
« Reply #2 - Posted 2009-12-02 20:20:55 »

I'm using phys2d and finding that a breeze to use
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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #3 - Posted 2009-12-02 20:25:08 »

same here.

took a little bit to get started, the examples are written int he least understandable way. You have to take apart to classes and it is all just strange.

but after that it is really great.
Offline DoubleBarrel

Senior Newbie





« Reply #4 - Posted 2009-12-03 17:03:22 »

Cheers guys =) looking at phys2d this instant. Hopefully, I will post something of my cute little-baby game soon hehe

And Java Goes On
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #5 - Posted 2010-01-16 20:18:21 »

Yeah I have had good experiences with Phys2D also.

See my work:
OTC Software
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