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  Phantasy Blade  (Read 10275 times)
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Offline BoBear2681

JGO Coder


Medals: 18



« Reply #30 - Posted 2009-12-18 17:02:06 »

Good progress, much improved over the first "alpha."  Besides the other issues already noted, it seems that after you die, enemies still get hurt when walking over the sword laying on the ground.  The "last boss" killed himself by repeatedly walking over my sword.
Offline markfarrell

Junior Newbie





« Reply #31 - Posted 2009-12-20 03:42:32 »

The overall graphics for this game is quite easy on the eyes. The HUD is coming along nicely, but I think it can be cleaned up and evened out further to have easier readability and simplification. I like the acrobatics in the game: how you can dash, drive your sword into a enemy and much more. Keep up the good work!
Offline CyanPrime
« Reply #32 - Posted 2010-11-07 00:04:58 »

Phantasy Blade is coming back into development!
-New collision detection algorithm is perfect tile-based collision!
-New graphics artist and style!
-New music and sfxs!
-New enemy AIs!
-New items to play with, and solve puzzles with!
-New puzzles!

Phantasy Blade is coming... again...
[size=3pt]*These things will be in the final product, but so far I've only gotten a new graphics artist and the collision detection, and am working on the enemy AI.[/size]
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Offline markus.borbely

Junior Member





« Reply #33 - Posted 2010-11-07 06:02:53 »

Reported Attack Page!

Sorry, wont go there.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #34 - Posted 2010-11-07 11:43:29 »

More info:
http://safebrowsing.clients.google.com/safebrowsing/diagnostic?site=http://prime.programming-designs.com/java/phantasyblade.jnlp&client=googlechrome&hl=en-US

20 exploits found.

Hi, appreciate more people! Σ ♥ = ¾
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Offline CyanPrime
« Reply #35 - Posted 2010-11-07 21:58:56 »

Yeah, it's the main site www.programming-designs.com that's infected. I'll put PB on another host in the next release.

Also, what do you think of the dash? Should I keep it like ALTTP, or should I change it to a attack-less run like in  Modern Warfare or something?
Offline CyanPrime
« Reply #36 - Posted 2010-11-07 23:40:39 »

Okay, I've updated the link in my sig to the host.
The url is now http://cypri.phppoll.org/java/phantasyblade.jnlp

This demo will show off the new collision detection algorithm, one new enemy AI, and the new Gun, which is actually good now.

Also, what do you think of the dash? Should I keep it like ALTTP, or should I change it to a attack-less run like in  Modern Warfare or something?
Offline lhkbob

JGO Knight


Medals: 32



« Reply #37 - Posted 2010-11-08 03:04:29 »

The dash is weird, it uses the sword but you can't do the normal slash with the sword until you find the sword item.  That just seems odd.

Offline CyanPrime
« Reply #38 - Posted 2010-11-08 03:13:21 »

The dash is weird, it uses the sword but you can't do the normal slash with the sword until you find the sword item.  That just seems odd.
Huh? I fixed that already though. clean out your cashe maybe? Also remember to click on my sig to try it and not the first post.
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #39 - Posted 2010-11-08 03:35:36 »

Right at the beginning there's an exception thrown:
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java.lang.NullPointerException
   at java.io.ObjectInputStream$PeekInputStream.read(Unknown Source)
   at java.io.ObjectInputStream$PeekInputStream.readFully(Unknown Source)
   at java.io.ObjectInputStream$BlockDataInputStream.readShort(Unknown Source)
   at java.io.ObjectInputStream.readStreamHeader(Unknown Source)
   at java.io.ObjectInputStream.<init>(Unknown Source)
   at Game1.readLevel(Game1.java:466)
   at Game1.update(Game1.java:435)
   at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
   at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
   at Game1.main(Game1.java:924)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Also the sprites and UI look a bit messy, I am not sure if its because of the exception or not:
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Offline CyanPrime
« Reply #40 - Posted 2010-11-08 03:38:32 »

Yeah, I was having some problems with Eclipse packing the old level data and sprites. I just got the non-bugged version up.

Also the sprites are just temp.
Offline CyanPrime
« Reply #41 - Posted 2010-11-11 06:43:47 »

Currently Down.
Offline CyanPrime
« Reply #42 - Posted 2010-11-11 08:05:10 »

Alright, the next demo is out!

I need some feedback, people!
Offline CyanPrime
« Reply #43 - Posted 2010-11-11 19:59:34 »

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #44 - Posted 2010-11-12 00:29:59 »

go an exception:
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java.io.IOException: Only RGB formatted images are supported by the PNGLoader
   at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:683)
   at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
   at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
   at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:277)
   at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:231)
   at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:171)
   at org.newdawn.slick.Image.<init>(Image.java:196)
   at org.newdawn.slick.Image.<init>(Image.java:170)
   at org.newdawn.slick.Image.<init>(Image.java:158)
   at org.newdawn.slick.Image.<init>(Image.java:136)
   at Game1.init(Game1.java:137)
   at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
   at Game1.main(Game1.java:1134)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #45 - Posted 2010-11-14 04:55:04 »

Alright, the next demo is out!

I need some feedback, people!

Make it different from every other SNES-style RPG clone? Put something fun in it? Make it less clunky?

I don't say all that to be mean - my point is that there is no reason to ask for feedback when there are 999,999 obvious things you can do to improve it. The reason RotT and Minecraft have so many comments are because they are done games. This clearly isn't.

See my work:
OTC Software
Offline CyanPrime
« Reply #46 - Posted 2010-11-14 05:04:44 »

Make it different from every other SNES-style RPG clone? Put something fun in it? Make it less clunky?

I don't say all that to be mean - my point is that there is no reason to ask for feedback when there are 999,999 obvious things you can do to improve it. The reason RotT and Minecraft have so many comments are because they are done games. This clearly isn't.
Well, yeah, but I thought this was a place to post WIPs, and Demos and such. I know it's not done, and it needs some work, but it's a WIP. If showcase didn't say anything about WIPs I woul wait till it's done to post, which is what I'll most likely end up doing now.
Offline ryanm

Senior Member


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #47 - Posted 2010-11-14 08:53:22 »

Well, yeah, but I thought this was a place to post WIPs, and Demos and such. I know it's not done, and it needs some work, but it's a WIP. If showcase didn't say anything about WIPs I woul wait till it's done to post, which is what I'll most likely end up doing now.

Try asking questions like "I'm aware of the <obviously unfinished bits>, but what can I do to improve <specific aspect>?

Blindly asking for any feedback at all will, at best, end up with people pointing out the obvious stuff that you already know about.

More likely is that people will come to the conclusion that telling you stuff you already know is a waste of time, and trying to guess what you actually want feedback on is not interesting, and so they won't bother saying anything.

In conclusion: help us to help you.
Offline Cero
« Reply #48 - Posted 2010-11-14 15:34:10 »

Also, obviously the ground which made out of tiles, really looks like it. You can see the boundaries of every tile, its not seemless at all.

Offline princec

JGO Kernel


Medals: 366
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #49 - Posted 2010-11-14 15:52:52 »

Yep - the way to fix that is to use about, say, 16 different tiles for grass, and randomise them.

Cas Smiley

Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #50 - Posted 2010-11-15 04:34:20 »

Ignoring the current state of graphics and UI (which are bad). The game is so-so, the run-with-sword move is a bit weird since it never ends.
It would be more interesting if the AI was smarter and fought back.
If this is supposed to be an RPG, there should be things like inventory, items, gold, cities, NPCs, minimap, etc
Also I got to the end boss in the level and thats where it ended I guess.
Offline CyanPrime
« Reply #51 - Posted 2010-11-15 07:48:21 »

Ignoring the current state of graphics and UI (which are bad). The game is so-so, the run-with-sword move is a bit weird since it never ends.
It would be more interesting if the AI was smarter and fought back.
If this is supposed to be an RPG, there should be things like inventory, items, gold, cities, NPCs, minimap, etc
Also I got to the end boss in the level and thats where it ended I guess.
Umm, end-boss? there's no boss in the most current version  Huh
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