Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4]
  ignore  |  Print  
  Resistance Force  (Read 45076 times)
0 Members and 1 Guest are viewing this topic.
Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #90 - Posted 2012-11-15 04:22:45 »

FINALLY. After a BAJILLION years of pure silence. Grin

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 136
Projects: 4
Exp: 3 years



« Reply #91 - Posted 2012-11-15 04:32:17 »

oh yeah I remember this game...
Offline jezek2
« Reply #92 - Posted 2012-12-08 14:54:58 »

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.




You can see more screenshots and download the game
(available for Windows, Linux and Mac OS X)

Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Danny02
« Reply #93 - Posted 2012-12-08 15:14:35 »

there seems to be something wrong with your downloads, why is the x64 linux build >200mb and the x86 onl 77mb
Offline jezek2
« Reply #94 - Posted 2012-12-08 19:34:13 »

there seems to be something wrong with your downloads, why is the x64 linux build >200mb and the x86 onl 77mb

Nothing wrong, it just contains more current stuff, so less to download with the auto updater in the 64bit build Smiley
Offline gouessej
« Reply #95 - Posted 2012-12-09 20:29:48 »

Hi

The lighting effects (shadows, ...) are nice but the game is extremely slow on my machine (Intel Pentium D, Nvidia Quadro NVS 285 supporting OpenGL 2.1), I only get about 6 frames per second.

Offline jezek2
« Reply #96 - Posted 2012-12-09 21:15:58 »

Hi

The lighting effects (shadows, ...) are nice but the game is extremely slow on my machine (Intel Pentium D, Nvidia Quadro NVS 285 supporting OpenGL 2.1), I only get about 6 frames per second.

That's to be expected as this video card (equivalent of 6200TC) is very lowend and much less than the minimum required 6600GT or similar (in computational power, eg. 3dmark06).

However this will be probably improved in future by introducing SW renderer of which I have prototype (already planning to use part of it for determining visible sectors on CPU as it's better method than relying on GPU for this) and possibly fixed pipeline GL renderer (using most of SW renderer infrastructure, just using OpenGL for the actual rendering). These alternative renderers would of course use lower quality rendering and no dynamic shadows.
Offline gouessej
« Reply #97 - Posted 2012-12-10 06:59:07 »

Hi

Hi

The lighting effects (shadows, ...) are nice but the game is extremely slow on my machine (Intel Pentium D, Nvidia Quadro NVS 285 supporting OpenGL 2.1), I only get about 6 frames per second.

That's to be expected as this video card (equivalent of 6200TC) is very lowend and much less than the minimum required 6600GT or similar (in computational power, eg. 3dmark06).
Thank you for pointing that, I didn't know that my graphics card was so close to a 6200.

However this will be probably improved in future by introducing SW renderer of which I have prototype (already planning to use part of it for determining visible sectors on CPU as it's better method than relying on GPU for this) and possibly fixed pipeline GL renderer (using most of SW renderer infrastructure, just using OpenGL for the actual rendering). These alternative renderers would of course use lower quality rendering and no dynamic shadows.
A renderer based on the fixed pipeline would probably work better on my machine but the current renderer would be faster if I could disable all effects that use FBOs.

Offline Coldstream24
« Reply #98 - Posted 2014-05-09 23:47:02 »

Look, I know this is a long-dead thread but:
I really want to be able to give this a go on my computer (mid-2013 MBA) and everything works fine until just after the game updates. It quits the launcher and then starts the main program but goes nowhere after that. It doesn't crash or anything.
I understand that this game has not been updated in a long time but since this game was pretty confined to just this forum, I haven't got anywhere else to look. If anybody had a similar experience under OS X please let me know what you did to fix it.
Sorry again to necro this thread.

Yes, I am that same incredibly famous Internet musician.
Pages: 1 2 3 [4]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (45 views)
2014-10-17 03:59:02

Norakomi (36 views)
2014-10-16 15:22:06

Norakomi (27 views)
2014-10-16 15:20:20

lcass (31 views)
2014-10-15 16:18:58

TehJavaDev (61 views)
2014-10-14 00:39:48

TehJavaDev (61 views)
2014-10-14 00:35:47

TehJavaDev (51 views)
2014-10-14 00:32:37

BurntPizza (67 views)
2014-10-11 23:24:42

BurntPizza (39 views)
2014-10-11 23:10:45

BurntPizza (81 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!