Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (579)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JOGL is dead. Long live JOGL  (Read 14269 times)
0 Members and 1 Guest are viewing this topic.
Offline sgoethel

Junior Member




keep the source alive


« Posted 2009-11-10 05:34:19 »

As posted on my blog ..

++++

After a few hick-ups lately, the JOGL repositories (gluegen, jogl, jogl-demos and jogl-utils) are moved from kenai to github http://github.com/sgothel. The JOGL development team, will continue this project in it’s open source and free spirit. JOCL will follow this move as well.

Our first intermediate-term goals are

    * reproduce automated builds
    * recreated all web resources on free server space
    * receive a signature for the JAR files

Then we wish to continue with the actual development and deployment Smiley

Contributions are very welcome, and a new sponsor might be needed.

Further details about the project changes will be posted soon.

Thank you very much .. stay tuned.

++++

Yep, I am no more a Sun employee,
so your desire of independent contributions and lead [outside of Sun]
should be satisfied Smiley

Would be sweet if ** we ** can keep up the work ..

~Sven

JogAmp [ GlueGen, JOAL, JOGL, JOCL, ..]
http://www.jogamp.org
Offline SwampChicken
« Reply #1 - Posted 2009-11-10 06:51:51 »

Hmmm, sorry to hear that, I hope you get another job real soon.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2009-11-10 10:15:02 »

Bloody hell. When Sun loses someone doing something so fundamental, you wonder what exactly is going on there. What next - half of the VM team walk off?

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DzzD
« Reply #3 - Posted 2009-11-10 10:34:59 »

long live to JOGL & wish it/you to find an even bigger success !!, too bad we wont be able to bash Sun when discovering Bugs .... Sad

Offline gouessej

« In padded room »



TUER


« Reply #4 - Posted 2009-11-10 10:51:57 »

Hi!

Does it change anything in the deployment with Java Web Start especially with the version 1.1.1a?

I'm sad, Oracle should never have abandoned JOGL but I think its guys know that some developers will go on maintaining it, it allows this corporation to save money while still being able to use it.

Contributions are very welcome, and a new sponsor might be needed.
How much money do you need? Do you think that you will need to hire someone? Will you try to get some money from the corporations using JOGL?

What are the consequences of this change on JOGL 2 and NEWT?

Does it impact JavaFX too?

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #5 - Posted 2009-11-10 10:59:38 »

vote for it
http://www.dzone.com/links/jogl_is_dead_long_live_jogl.html

In the mean time i started JOCL (or whatever name it will have) it will join JOGL on github soon.
It is already fully functional, next steps are automatic builds finishing the high level api and easy JOGL-JOCL interoparability.

Offline gouessej

« In padded room »



TUER


« Reply #6 - Posted 2009-11-10 11:04:14 »

The page is pending review  Huh

Offline Orangy Tang

JGO Kernel


Medals: 51
Projects: 11


Monkey for a head


« Reply #7 - Posted 2009-11-10 11:33:57 »

So does this mean that jogl's "magic certificate" that doesn't require the user to approve it will no longer be available?

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline bienator

Senior Member




OutOfCoffeeException


« Reply #8 - Posted 2009-11-10 11:46:52 »

So does this mean that jogl's "magic certificate" that doesn't require the user to approve it will no longer be available?
currently there is no certificate at all. -> probably yes

Offline zammbi

JGO Coder


Medals: 4



« Reply #9 - Posted 2009-11-10 12:14:52 »

That's a big lost if that's the case.

Current project - Rename and Sort
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Orangy Tang

JGO Kernel


Medals: 51
Projects: 11


Monkey for a head


« Reply #10 - Posted 2009-11-10 12:19:12 »

Aye, it's about the only distinguishing feature of jogl at the moment. I wonder where this leaves JavaFX? It implies it's either on the ropes or that they'll switch to using an internal fork, neither of which sound promising in the long term.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline dishmoth
« Reply #11 - Posted 2009-11-10 13:32:27 »

Sorry to hear this.

I don't know if other people are in the same situation, but my main reason for choosing JOGL over LWJGL was its official support from Sun.  So I'm wondering now whether I should be jumping ship.

I'm sure there's a good reason, so does someone want to spell out for me why it would be a bad idea to unify JOGL and LWJGL in some way, to save people having to choose between the two?

Simon

Offline Mike

JGO Wizard


Medals: 69
Projects: 2
Exp: 5 years


Java guru wanabee


« Reply #12 - Posted 2009-11-10 13:44:36 »

now when JOGL is going open source and community driven I don't see too much of an obstacle, Matzon?

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline gouessej

« In padded room »



TUER


« Reply #13 - Posted 2009-11-10 13:55:34 »

now when JOGL is going open source and community driven I don't see too much of an obstacle, Matzon?
Please NO I don't want your bugs, we already have ours (JOGL is not a bug-free API), it is enough.

This idea is not stupid but I don't want to undergo regressions under Linux, I have already spoken about some annoying bugs with LWJGL, especially those strange lines on my task bar when I leave an application using it.

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #14 - Posted 2009-11-10 14:24:36 »

Please NO I don't want your bugs, we already have ours (JOGL is not a bug-free API), it is enough.

This idea is not stupid but I don't want to undergo regressions under Linux, I have already spoken about some annoying bugs with LWJGL, especially those strange lines on my task bar when I leave an application using it.


With combined forces, all those bugs will be smashed in notime!

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #15 - Posted 2009-11-10 14:29:27 »

Agreed, combined power of both teams would be great.

Still there is the issue that both projects have a slightly different focus and API but I don't see why a combination of strengths from both projects couldn't work.
Offline sgoethel

Junior Member




keep the source alive


« Reply #16 - Posted 2009-11-10 15:08:29 »

Since we moved to git, everybody is welcome to contribute and discuss things,
after a peer review and clarification we may pull changes etc.

Quote
How much money do you need?
Nothing and all .. depends what we need to do Smiley

Quote
Do you think that you will need to hire someone? Will you try to get some money from the corporations using JOGL?
Not me, I am an engineer, not a business man Smiley
If there is a cooperation using JOGL, ie for mobile platforms (hint hint),
and if they would love to see it alive, enhance projects with it (3d, A/V, scenegraphs, UI, ..) etc .. - contact me/us.
Support could be in many directions, offering signature support of the JAR bundles,
hardware/devices and last but not least compensation/employment.

Quote
What are the consequences of this change on JOGL 2 and NEWT?
It will stay open and free.


JogAmp [ GlueGen, JOAL, JOGL, JOCL, ..]
http://www.jogamp.org
Offline gouessej

« In padded room »



TUER


« Reply #17 - Posted 2009-11-10 15:14:34 »

With combined forces, all those bugs will be smashed in notime!
I'm almost sure this bug comes from the way the pixel format is chosen or it has something to do with the display mode. I don't know how we could combine the both API. If it was possible, it would allow to have a stronger API covering OpenAL, JInput, OpenGL/OpenGL-ES and OpenCL. But we have to look at SFML to fix the limitations/bugs of JInput under Linux.

Offline Cork

Junior Member




vote 6uN for OSX


« Reply #18 - Posted 2009-11-10 20:49:58 »

Long live JOGL, and sorry for sounding the death bells too soon!  I'm also sorry to hear about your situation Sven, but probably it wouldn't have been much fun working for Oracle if they didn't have the focus on the things you enjoy.  It's really great news though that you are willing to continue putting personal effort into keeping JOGL alive.  I fear it's gonna need a lot of effort to keep the community alive though, having lost official Sun backing.

Of course this change raises many questions:

*Is JOGL the name, licensed or free to use? or are we back to GJ4Java and CL4Java or even LWGLandCL4Java Wink
*will deployed applications referencing the sun hosted binaries continue to work? for how long?
*How do we migrate the community away from here and kenai, it's already getting confusing... and in my opinion the sooner the better for a fresh start.  Maybe the rebrand would help in that case too...
*On the same note will Sun continue to host the JOGL and kenai projects?
*What's the chance of getting the much needed magical jar signatures as a truely open source project?
*And the one the really interests me, the future of NEWT?  Yes I'm still searching for the nivana of simple cross platform browser embedded JOGL games Smiley

Anyway I look forward to seeing what happens next.  I'd like to get more involved, but my speciallity is more Java than OpenGL.  But I'm always willing to do some mac osx testing once we have some binaries!  Come May I gonna be freed up from my current project and could offer more time if required.

Peter

PS how about writing a JOGL book as you continue with the migration/changes.  I for one would be interested in supporting your cause in this way Smiley  Same goes for JOCL et al.
Offline elias4444

Junior Member





« Reply #19 - Posted 2009-11-11 04:17:30 »

Ummm... does this mean Oracle is definitely not supporting the advancement of desktop Java?  Huh

Offline GKW

Senior Member




Revenge is mine!


« Reply #20 - Posted 2009-11-11 05:51:10 »

Boo oracle.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #21 - Posted 2009-11-11 10:49:42 »

Ummm... does this mean Oracle is definitely not supporting the advancement of desktop Java?  Huh
Certainly looks that way doesn't it. However it would probably be pertinent to mention at this point that Oracle does not yet own Sun. Everything happening here is Sun management decisions, not Oracle.

Cas Smiley

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #22 - Posted 2009-11-11 11:31:17 »

Certainly looks that way doesn't it. However it would probably be pertinent to mention at this point that Oracle does not yet own Sun. Everything happening here is Sun management decisions, not Oracle.

Cas Smiley

Now that the EU (almost definitely) decides against the takeover, things at Sun will probably be in limbo state for a few more months.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #23 - Posted 2009-11-11 13:17:24 »

Should be easy enough to sort out: they'll flog MySQL. Maybe for a buck.

Cas Smiley

Offline GKW

Senior Member




Revenge is mine!


« Reply #24 - Posted 2009-11-11 14:49:45 »

The sale isn't final but that doesn't mean that oracle isn't whispering in sun's ear.
Offline xinaesthetic

Senior Member


Medals: 1



« Reply #25 - Posted 2009-11-11 22:45:52 »

The sale isn't final but that doesn't mean that oracle isn't whispering in sun's ear.

Exactly.  I think it's safe to say that whatever form desktop Java takes in the future, Oracle will not be focused on making it a viable gaming platform.

Sorry to hear about this.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #26 - Posted 2009-11-12 10:14:35 »

OpenGL is not about gaming as such - it's about high performance visualisation, and that's a much bigger market than games alone, with medical and scientific imaging, CAD/CAM, and VR to name but three other big business markets. It's crazy to neglect the client in this way.

Cas Smiley

Offline xinaesthetic

Senior Member


Medals: 1



« Reply #27 - Posted 2009-11-12 11:02:02 »

Let me augment my statement, then: "They probably will not be focused on making it a viable high performance visualisation platform either".  Let's face it, none of that comes very close to Oracle's core business.  As it happens I'm not really using it for games myself, but biological visualisation - albeit in more of a playful application than a real scientific one.  (I assume Cas' post was in response to mine).

Anyway, I hope JOGL stays in good health.  Now that Sven is around, I wonder if he has any comment on the emitter bugs that prevents cgGet*AnnotationValues from working.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #28 - Posted 2009-11-12 12:29:00 »

Indeed. It is rather pesky that the two parents squabbling over Java (well, in fact everyone who seems to have any sort of big vested interest in Java) are all making their big money in serverside technologies and don't care much about the client.

Bizarre as it is to say it I think Java would probably flourish best if owned by Adobe. But then the server side stuff would likely be neglected. You just can't win.

Cas Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (38 views)
2014-04-15 18:08:23

BurntPizza (34 views)
2014-04-15 03:46:01

UprightPath (50 views)
2014-04-14 17:39:50

UprightPath (32 views)
2014-04-14 17:35:47

Porlus (49 views)
2014-04-14 15:48:38

tom_mai78101 (71 views)
2014-04-10 04:04:31

BurntPizza (130 views)
2014-04-08 23:06:04

tom_mai78101 (230 views)
2014-04-05 13:34:39

trollwarrior1 (193 views)
2014-04-04 12:06:45

CJLetsGame (200 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!