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  Hi, PixelGrabber problems  (Read 1022 times)
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Offline zainuluk

Senior Newbie




Java games rock!


« Posted 2002-12-08 10:28:04 »

hi. I have an applet on to which I have tiled on a background.(background made up of tiles.ie top view of a racing track). now I want to put this background in to the pixelgrabber to identify the colours(and thus do some collision detection). So all I did was import the back buffer image to the pixelgrabber. I get a run time error. Note that the backbuffer is actually an image
can anyone help me.
Offline Harley Rana

Junior Member




Java games rock!


« Reply #1 - Posted 2002-12-15 06:26:20 »

This is not the way to do good collision detection.
There is a good article on pixel level detection at Java Game Engineering http://www.javage.net/

You only need to use PixelGrabber with Image,  with a BufferedImage you can use getData().getPixel(x,y,pixel).

PixelGrabbers work with any kind of image with something like:

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int width = = img.getWidth(null);
int height = = img.getHeight(null);
int[] imageData = new int[width * height];
        PixelGrabber pg = new PixelGrabber(img, 0, 0, width, height, imageData, 0, width);
        try
        {
            pg.grabPixels();
           
        } catch (InterruptedException e)
        {
            System.err.println("interrupted waiting for pixels!");
        }
       
        for(int i=0; i<width; i++)
        {
            for(int j=0; j<height; j++)
            {
                int pixel = imageData[i + (j * width)];
                int alpha = (pixel >> 24) & 0xff;
                int red  =  (pixel >> 16) & 0xff;
                int green  =  (pixel >> 8) & 0xff;
                int blue  =  (pixel ) & 0xff;
            }
        }
       

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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