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  Sound on Android  (Read 1295 times)
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Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Posted 2009-11-04 15:17:10 »

How do you guys handle sounds in your games ?

I first  tried using SoundPool, but then I found out it was very unstable .

Now I'm using MediaPlayer (with all sound pre-loaded) , but it seems it takes a lot of memory and it has a little delay . And it also throws a lot of "sound not prepared" or something like that Exception in the console .

Thanks

 

Offline mh114

Junior Devvie





« Reply #1 - Posted 2009-11-04 16:22:01 »

I'm using SoundPool in Jewels. Haven't had any problems, yet. What do you mean unstable?

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #2 - Posted 2009-11-06 22:13:07 »

to be honest, I dont remember the problem I had, but now that I come to think if it, the problem was probably caused not by that, but with a problem with multiple instances . I'll just open another thread to see if I solve that !

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