...but why does such a good concept fail so quickly? That's twice now - has it too much potential?
Oops, sorry, I wasn't intending the 'evening or two' comment to be taken literally.
The game certainly isn't abandoned, but have a feeling I'll still be working on it a year from now. And too much OpenGL gives me a headache, so I'll probably switch my attention back-and-forth between this and other projects. (I woke up this morning with a burning desire to make a quick-and-dirty 2D shooter. You know how it is.)
I don't know if it's 'too much potential' as such, but it's easy to imagine a Space game drowning under all of the cool features that people imagine it would be simple to add. Hopefully not the case here...
When I've got a new version to show off, the JGO forums will be the first to know. (Probably my next milestone will be to tidy-up and post the source code for what I've got so far. Not that anyone's interested, but it keeps me honest.)