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  Space prototype thing  (Read 5105 times)
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Offline SimonH
« Reply #30 - Posted 2009-10-29 02:36:50 »

I've uploaded this version with everything enabled except the buffer objects (my chief suspects for the problem).
I suspect your suspicion is correct... works fine. Pleeeeeze make it an applet though, I get so tired of cleaning up after webstart!

Heroes' Keep is in development.
Meanwhile try Bloodridge
Offline dishmoth
« Reply #31 - Posted 2009-10-29 19:19:28 »

I suspect your suspicion is correct... works fine.

Excellent!  Give your computer a pat on the back for me.

Quote
Pleeeeeze make it an applet though, I get so tired of cleaning up after webstart!

I hear you.  But who knows?  By the time the final version of the game's ready, Sun may have got their act together and made Webstart nice to use!

Cheers,
Simon

Offline dishmoth
« Reply #32 - Posted 2009-10-29 19:28:56 »

now I get only a blank screen ... no crash, but nothing else than the blank screen

Just when I thought I'd got it fixed. Sad

Some questions:
  • What's the output in the Java Console window?  Does it stop at some point, or happily keep reporting the frames-per-second?
  • Are you able to run other JOGL2 applications (such as the Gears demo)?
  • What operating system are you using?

Thanks,
Simon

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Offline SimonH
« Reply #33 - Posted 2009-10-30 02:39:18 »

Sun may have got their act together and made Webstart nice to use!
Well I suppose that's a - Oooo look at that! A flying pig! You don't see them every day!

Heroes' Keep is in development.
Meanwhile try Bloodridge
Offline SimonH
« Reply #34 - Posted 2009-11-15 03:15:12 »

Yep, just give me an evening or two to finish it off.
Bump!

...but why does such a good concept fail so quickly? That's twice now - has it too much potential?

Heroes' Keep is in development.
Meanwhile try Bloodridge
Offline dishmoth
« Reply #35 - Posted 2009-11-15 13:24:54 »

...but why does such a good concept fail so quickly? That's twice now - has it too much potential?

Oops, sorry, I wasn't intending the 'evening or two' comment to be taken literally.

The game certainly isn't abandoned, but have a feeling I'll still be working on it a year from now.  And too much OpenGL gives me a headache, so I'll probably switch my attention back-and-forth between this and other projects.  (I woke up this morning with a burning desire to make a quick-and-dirty 2D shooter.  You know how it is.)

I don't know if it's 'too much potential' as such, but it's easy to imagine a Space game drowning under all of the cool features that people imagine it would be simple to add.  Hopefully not the case here...

When I've got a new version to show off, the JGO forums will be the first to know.  (Probably my next milestone will be to tidy-up and post the source code for what I've got so far.  Not that anyone's interested, but it keeps me honest.)

Cheers,
Simon

Offline Eli Delventhal
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JGO Kernel


Medals: 39
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Game Engineer


« Reply #36 - Posted 2009-11-16 06:12:59 »

Hey works great for me, and I think it's really cool! The control scheme works great - I've always had trouble with 3D spaceship games (like Elite) because I can't wrap my head around the 3 axis thing so easily, but using the mouse really works very well. And it's very easy to approach and lock onto different planets and things. Great work so far!

See my work:
OTC Software
Offline dishmoth
« Reply #37 - Posted 2009-11-17 18:37:57 »

Here there be source code.

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