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  Preliminaries (tentative)  (Read 20547 times)
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Online kevglass

« JGO Spiffy Duke »


Medals: 195
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #90 - Posted 2009-11-27 13:47:38 »

I'll probably do one or two, but won't be entering them (since judging this time round). However, can't be left out of the fun! Smiley

Kev

Offline steveyO
« Reply #91 - Posted 2009-11-27 18:39:14 »

Quote
I'll probably do one or two, but won't be entering them (since judging this time round). However, can't be left out of the fun!
Thats a little unfair for u..  I wouldn't object to a standby judge to judge judges entries.. Mind u, I can see the complications it could cause..

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Online kevglass

« JGO Spiffy Duke »


Medals: 195
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #92 - Posted 2009-11-27 18:45:05 »

Na, it's all good, just fun to write 4k games! Smiley

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline EnderGT

Junior Devvie





« Reply #93 - Posted 2009-11-27 19:35:10 »

Just to clarify, I assume the total size of the entire project (including server parts) must not exceed 4KB, the only exception being jnlp files or applet tags on the condition that those don't inject any data or logic into the game.

Last year I submitted a single 4K jar that contained both client and server, but the apparent consensus on the forum was that passing the server's address as a start-up parameter violated the unspoken rule against inserting data via the command line.

My intention this year would be to submit a 4K jar, only modified to not use the command line for the server address.
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #94 - Posted 2009-11-28 12:58:02 »

Any thoughts on how the applets will be presented?  Will this be explained in the rules update?

Thoughts:

1. Provide an html page with the required tags (and size attributes).  I'd like to put the instructions on the page, with images for the various game objects, so would like to include some image files.

OR

2. Provide Applet size and width to Java4k.com and upload jar and text only description. Java4k does the rest.

Generally feeling keen and edgy  Tongue


Time flies like a bird. Fruit flies like a banana.
Offline moogie

JGO Knight


Medals: 13
Projects: 6
Exp: 10 years


Java games rock!


« Reply #95 - Posted 2009-11-29 00:43:50 »

Any thoughts on how the applets will be presented? 

I would imagine that the second method would be the most equitable... i.e. the judges are not influenced by a fantastically presented html page.
Offline SquashMonster

Senior Devvie


Medals: 1
Projects: 2



« Reply #96 - Posted 2009-11-29 07:20:18 »

Rules question:

Obviously, it's illegal to host your images externally and have your program load them over the internet.  But would it be okay to load random resources (using Google image search or the like)?
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #97 - Posted 2009-11-29 08:05:12 »

Rules question:

Obviously, it's illegal to host your images externally and have your program load them over the internet.  But would it be okay to load random resources (using Google image search or the like)?

There is (was) quite a nice server application which allowed you to destroy (nuke, wandering monsters etc) a specified web page.  Another thought is to do a screen grab, detect the various window edges and play around with it.  However these are all external resources so not within the game rules as they stand.
Quote
"Must be self-contained- no external resources (e.g. loading an image from a website)"
Also you'd need to sign the applet.

I wonder whether using the microphone as an input device would be allowable.  Again there is a security permission problem when you attempt to access it (assuming there is one of course).  I think this might result in an automatic dialog requesting permission (Edit: No - needs signing), rather than an outright refusal, but haven't tried it.  Thinking about singing games, or rhythmic clapping, or maybe voice controlled.  I think allowing user input this way would be within the spirit of the rules.  Using the microphone (or line input) to input prerecorded sound (e.g. music) would probably count as an external resource and should not be allowed.  What do people think?

(I'm going to do a quick tech demo to see what security dialogs come up)
EDIT: Looks like I'd need to sign the applet.
EDIT2: Done Tech Demo and the app either needs signing (or the user policy editing).  However my demo is loads of fun already, so I'm proposing to submit a self-signed applet with user microphone input, dependent on whether this is considered Ok.  A more important question is "can the judges whistle" as it looks likely to be a key skill - I'm considering a sheep dog trials game.

Time flies like a bird. Fruit flies like a banana.
Offline michael bliem

Senior Newbie





« Reply #98 - Posted 2009-11-29 12:55:22 »

just some notes concerning java and osx:
apple no longer supports java for all mac users
powerpc macs only can run java 1.4 automatically (1.5 if user installs it manually)
32bit intel macs run java 1.5 but NOT 1.6
64bit intel macs run also java 1.6 (if manually installed)

so java version 1.4 is safe to run on any mac
with java 1.5 some mac users will be unable to get the games running
java 1.6 games are unplayable for most mac users
Offline pjt33
« Reply #99 - Posted 2009-11-29 16:19:09 »

I wonder whether using the microphone as an input device would be allowable.
It was permitted last year (see Frequent Flier) but two of the judges were unable to get it to detect their microphones.
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