Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (593)
Games in Android Showcase (168)
games submitted by our members
Games in WIP (646)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Improving Look and Feel of Swing Components  (Read 1199 times)
0 Members and 1 Guest are viewing this topic.
Offline fguy

Senior Newbie

« Posted 2009-10-20 14:26:32 »

Greetings. Below is a link to my permanent work in progress hobby chess program. The only aspect I am not satisfied with at the moment is the look and feel of the center control panel. Right now this JPanel has BorderLayout, and the Button panel is BorderLayout.NORTH, the JTextField is in its own JPanel that is BorderLayout.South. So you can see the Control area involves three JPanels

Anyways, I would welcome any suggestions on giving the center control area a more professional look and feel. Visual design is not my strength, and I don't have a lot of time to spend on the topic right now.

You can try the game if you want, it is weak on strategy but pretty good with tactics if you give it the chance. Make the first move and click start if you want to play white, else just click start if you want to play black.

fchess2 - the rewrite:
Offline CommanderKeith
« Reply #1 - Posted 2009-10-20 15:34:01 »

Cool chess game! Working out the AI must have been interesting.

You should take a look at the substance api here:

It's got the best high-contrast game-y look and feels. I like the RavenGraphiteGlass skin the best.

Offline fguy

Senior Newbie

« Reply #2 - Posted 2009-10-20 15:51:33 »

Cool chess game! Working out the AI must have been interesting.

To should take a look at the substance api here:

It's got the best high-contrast game-y look and feels. I like the RavenGraphiteGlass skin the best.

Thanks, yeah the program is a lot of fun. In one sense I'm just getting started with putting my own stamp on things, algorithms for game tree traversal, such as negamax and alphabeta, are well documented and widely used, it's just a matter of applying the pseudo-code. That part is more or less independant of the type of game being played. The real challenge comes now, with figuring out ways to impart "chess knowledge" to the program. In that respect I have only scratched the surface.

anyways, I'll check out the substance API, and post a new link when I get things fixed up.

fchess2 - the rewrite:
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #3 - Posted 2009-10-20 19:32:30 »

To improve look and feel, you can always use Swing but replace all your borders. It looks pretty nice.

See my work:
OTC Software
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

deepthought (31 views)
2015-06-30 15:39:44

deepthought (34 views)
2015-06-30 15:39:09

deepthought (45 views)
2015-06-30 15:36:52

Za\'Anzabar (21 views)
2015-06-29 05:44:54

TritonDreyja (36 views)
2015-06-24 17:10:40

CopyableCougar4 (35 views)
2015-06-23 00:34:45

BurntPizza (39 views)
2015-06-21 20:36:46

cookiecompiler (82 views)
2015-06-11 15:42:53

cookiecompiler (45 views)
2015-06-11 15:41:14

NegativeZero (75 views)
2015-06-11 09:49:18
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!