Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How do I configure devices?  (Read 1782 times)
0 Members and 1 Guest are viewing this topic.
Offline jackcharlez

Junior Newbie

« Posted 2009-10-10 17:51:28 »


I'm just wondering what the best method would be to be able to associate a component with its place on the controller. eg. Which axis is the input from the up/down direction on the right stick? Which button is the 'Start' button?

All I can think of right now is that I would have to get each user to configure their device, and save the results in a file.  The file would contain the component index number, and its position on the actual controller.

Also there is a complication as with one of my gamepads there are five axes detected (It's a playstation style copy). One of these axes provides input when either stick is moved.. Undecided

Is there a better way of doing this?


Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #1 - Posted 2009-10-10 18:24:38 »


When you get an event from the event queue the component identifier lets you know which axis it was.


Offline jackcharlez

Junior Newbie

« Reply #2 - Posted 2009-10-10 18:42:46 »

Yes, but do all gamepads have

X Axis - Left stick horizontal
Y Axis - Left stick vertical
Z Axis - Right stick horizontal
RZ Axis - Right stick vertical

as the one I'm testing with does?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #3 - Posted 2009-10-10 18:45:29 »

Ok, I see what you mean.

Short answer: no

Longer answer: no, it's up to the directx/linux/osx driver what axis relates to what physical component.


Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

basil_ (42 views)
2015-09-30 17:04:40

shadowstryker (21 views)
2015-09-29 15:55:06

TheSpaceHedgehog (27 views)
2015-09-29 01:58:48

GamerC4 (50 views)
2015-09-24 21:10:38

GamerC4 (70 views)
2015-09-24 21:09:48

htuy (24 views)
2015-09-24 04:57:24

htuy (34 views)
2015-09-24 04:56:35

htuy (25 views)
2015-09-24 04:56:09

htuy (26 views)
2015-09-24 04:47:33

Roquen (63 views)
2015-09-21 12:54:28
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!