Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Top Down Game Networking  (Read 1170 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Posted 2003-09-28 14:44:38 »

So, having moved on from AstroPrime I'm looking at another game idea I considered just before starting on prime.

Its a top down game, where each player is a person. I've just started at looking at the networking and realised that all the stuff I did on prime makes no sense when changes in direction are instant.

In prime, due to momentum I could extrapolate the players position based on their velocity etc.. However, in this game I tried extrapolation and found that the my players were constantly jumping back since between my updates they'd taken their finger off the the forward key.

Am I missing something or does this sort of thing have to be done with direct updates?

Kev

Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2003-10-30 05:38:48 »

Where changes in direction can be instantaneous and exact position is required a certain amount of warping when latency spikes hit is inevtiable.  You'll see it in any game like this (ie EQ, NWN, etc.)  

Some of it can be hidden by allowing some degree of discontinuity between players and cheating the velocity of "catching up".  (ie You see yourself move up to the dragon and then attack.  I see you stand there for a beat, then run incredibly fast at the dragon and attack.)  The GetAmped game hides it by making you "skid" when making a turn until the turn is acknowledged by the other players.

But in general you will either need warps or to do some clever deisgn to try to hide said warps.


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (84 views)
2013-05-17 21:29:12

alaslipknot (92 views)
2013-05-16 21:24:48

gouessej (123 views)
2013-05-16 00:53:38

gouessej (117 views)
2013-05-16 00:17:58

theagentd (127 views)
2013-05-15 15:01:13

theagentd (114 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (187 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 20 queries.