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  Implementing a KeyListener?  (Read 1475 times)
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Offline Alfryd

Junior Member





« Posted 2009-10-07 15:11:13 »

I was just wondering how I'd go about implementing a system that notifies a listener class whenever a given key is pressed?  Is there some handy LWJGL utility for it, or do I need to poll across all keys and handle it that way?
Offline ryanm
« League of Dukes »

Senior Member


Projects: 1


Used to be bleb


« Reply #1 - Posted 2009-10-07 15:36:56 »

You have to poll in the sense that you check the keyboard every frame, but not in the sense of checking every key to see if it's changed. Like so:
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while( Keyboard.next() )
{
   int key = Keyboard.getEventKey();
   boolean down = Keyboard.getEventKeyState();
   boolean repeat = Keyboard.isRepeatEvent();
   char c = Keyboard.getEventCharacter();

        // do whatever
}

That'll take you through all the changes to keyboard state since the last time you checked.
Offline Alfryd

Junior Member





« Reply #2 - Posted 2009-10-07 17:13:07 »

Much obliged!
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