Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (540)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Quadtris  (Read 6522 times)
0 Members and 1 Guest are viewing this topic.
Offline randommark

Senior Newbie


Projects: 1



« Posted 2009-09-14 22:19:59 »

Hey All,

It has been suggested that I show my game here for the delights of yourselves.  Cheesy

[size=18pt]Introducing Quadtris[/size]

Play Quadtris: Quadtris on Gamejolt

Quadtris is a remake of the age old classic Tetris. You have 4 grids to fill up and get lots of lines!

Fret not, a normal mode is also included for those feint of heart!

Controls

Left and Right Arrows - Move current piece left and right

Up Arrow - Rotate current piece

Down Arrow - Accellerate towards bottom of current grid

Spacebar - Hold/Swap current piece with that in the hold

P/ESC - Pause/In game menu

Screenshots (Click for larger image)
   

About
Quadtris was built using the Slick2D library.
The highscore system was built using my own library and I have opened it up to the world to test ride. It is very simple to use and the API etc is all free.


So please, enjoy the twisted fun ahead and I would love to her some feedback/constructive criticism. Error dumps are also gracefully accepted  Smiley
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #1 - Posted 2009-09-14 22:27:01 »

very nice game and presentation.

+1 point if the game installs and uninstalls correctly
+1 point if the game doesn't crash ever
+1 point if the game is slickly presented
+1 point if the game has "good" graphics that suit the game
+1 point if the game has "good" sound that suit the game
+1 point if the game's overall style is "good"
+1 point if the game is original or brings a great new original twist
+1 point if your judge enjoyed playing the game
+1 point if the game is complete enough that doesn't feel anything is missing
+1 point if you don't whine and you demand nothing of the mods

10/10

FEATURED.
Offline DzzD
« Reply #2 - Posted 2009-09-14 22:35:46 »

the game look nice but ... why ? why ? and why Huh are you using slick & lwjgl Huh

I got a security popup ... ok this is not the hell, let continue... the game use maybe some fancy 3D ...

It took between 30s/54s to load the GL binding ... ok the graphic is probably awesome !!

and ... no finally only simple graphics easily doable with standard Java API

that's cool I got 800 fps... but what the interrest ?

so finally, IMHO, absolutly unecessary security popup & load time for a Web game

appart that the game look nice and polished Smiley



Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline randommark

Senior Newbie


Projects: 1



« Reply #3 - Posted 2009-09-14 22:57:25 »

the game look nice but ... why ? why ? and why Huh are you using slick & lwjgl Huh

I got a security popup ... ok this is not the hell, let continue... the game use maybe some fancy 3D ...

It took between 30s/54s to load the GL binding ... ok the graphic is probably awesome !!

and ... no finally only simple graphics easily doable with standard Java API

that's cool I got 800 fps... but what the interrest ?

so finally, IMHO, absolutly unecessary security popup & load time for a Web game

appart that the game look nice and polished Smiley




I still a noob. I chose slick as it was very simple to get setup and working. Plus the slick community are very approachable and not so big that any cries for help will vanish in with the rest of the posts.

Admittedly, it does take a while to load but that is because 80% of the game file is music, and the game definitely does not feel the same without the music.

As for the security popup, I though all the files had to be signed? This is because the same files are used for the JNLP, which need to be signed I believe.

I'm glad it is featured, ego boost!  Cool
Offline DzzD
« Reply #4 - Posted 2009-09-14 23:16:04 »

Quote
I still a noob. I chose slick as it was very simple to get setup and working. Plus the slick community are very approachable and not so big that any cries for help will vanish in with the rest of the posts.

that's a good reason


Quote
Admittedly, it does take a while to load but that is because 80% of the game file is music, and the game definitely does not feel the same without the music.

may be, dont know no I am only talking of the lwjgl screen loading (30/45s saying 400Kb/s)

Quote
As for the security popup, I though all the files had to be signed? This is because the same files are used for the JNLP, which need to be signed I believe.

you only need signing you files if you requiere specials privileges on client computer :
 - hard disk access
 - video hardware ( opengl binding : lwjgl / jogl )
 - special input
 - special network
 etc...

maybe I missed something but seems that in your game nothing of those was really requiered : you should have been able do make it fully unsigned, this could have made visitor experience a little more "Web-like"

EDIT :   check those 2D demos using Pulpcore as you can see : no security popup & fast load

Offline Epitaph64

Junior Devvie


Projects: 1



« Reply #5 - Posted 2009-10-19 19:53:05 »

Quite a nice game, though I swear I've played a tetris game called quadtris before... I think it was on DOS though a LONG time ago on my 386.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #6 - Posted 2009-11-03 12:48:06 »

Dzzd, I know that you are supposed to be able ot do it if you dont do tohose things, but for some reason it just doesnt work that way Tongue.

I am gunna give it a try though just ot make sure.

by special networking does that include loading a URL?
Offline DzzD
« Reply #7 - Posted 2009-11-07 20:57:08 »


by special networking does that include loading a URL?

yes if the URL differ from the one who deliver the Applet  : protocole / domaine / IP, but a simple serverside proxy ( as apache configured as a reverse proxy) can resolve it pretty easily

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #8 - Posted 2009-11-08 18:02:22 »

well, besides that, slick on it's own requires a signing Sad
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Mr.CodeIt (22 views)
2014-12-23 03:34:11

rwatson462 (53 views)
2014-12-15 09:26:44

Mr.CodeIt (45 views)
2014-12-14 19:50:38

BurntPizza (84 views)
2014-12-09 22:41:13

BurntPizza (110 views)
2014-12-08 04:46:31

JscottyBieshaar (78 views)
2014-12-05 12:39:02

SHC (89 views)
2014-12-03 16:27:13

CopyableCougar4 (94 views)
2014-11-29 21:32:03

toopeicgaming1999 (155 views)
2014-11-26 15:22:04

toopeicgaming1999 (151 views)
2014-11-26 15:20:36
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!