Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Final Kapster  (Read 18389 times)
0 Members and 1 Guest are viewing this topic.
Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #30 - Posted 2009-11-21 01:21:55 »

LOVE it! Fantastic work!

Offline DoubleBarrel

Senior Newbie





« Reply #31 - Posted 2010-03-04 01:03:42 »

Hi evryone Cool

T' was said earlier that the 3d effects of this game are not mimicked but are real 3D through openGL. Could you give a general idea how one can add and manipulate 3D graphics on top of a traditional 2D game framework?

Thanks

And Java Goes On
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #32 - Posted 2010-03-04 14:59:50 »

Hi evryone Cool

T' was said earlier that the 3d effects of this game are not mimicked but are real 3D through openGL. Could you give a general idea how one can add and manipulate 3D graphics on top of a traditional 2D game framework?

Thanks
It's very very easy.

Step 1: Set up your viewport (either ortho or frustum, basically)
Step 2: Make sure depth testing is off.
Step 3: Draw all your 2D crap (if you're using ortho, just do it using X/Y coordinates, if you're using frustum, rotate it against the camera)
Step 4: Turn depth testing on.
Step 5: Draw all your 3D crap.

Getting stuff to line up just right can be a slightly difficulty but (especially if you're using ortho) it really isn't very hard at all.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DoubleBarrel

Senior Newbie





« Reply #33 - Posted 2010-03-04 16:19:57 »

Cool. many Thanks Demonpants Smiley

And Java Goes On
Offline Cero
« Reply #34 - Posted 2010-03-13 03:11:53 »

it goes without saying that it's great, but

Final Countdown, omg...

apart from the fact that I don't like it, which is taste and subjective; why not something original ?
never heard of a game using a mainstream song as BG music... aside from MJ's Moonwalker obviously

mainstream music and video games - do not fit together

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #35 - Posted 2010-03-13 03:57:35 »

it goes without saying that it's great, but

Final Countdown, omg...

apart from the fact that I don't like it, which is taste and subjective; why not something original ?
never heard of a game using a mainstream song as BG music... aside from MJ's Moonwalker obviously

mainstream music and video games - do not fit together
The Final Countdown fits with EVERYTHING.

See my work:
OTC Software
Offline Cero
« Reply #36 - Posted 2010-03-13 05:33:23 »

The Final Countdown fits with EVERYTHING.

More like nothing :<

Well I'm fine with any game having AC/DC as BG music for example, but still... mainstream music in games, no no

I guess now by thinking of it, many racing games have mainstream music
but obviously they have much of it, and in good games you can actually select for every song if you ever want to hear it (NFS)

Pages: 1 [2]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (21 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

CopyableCougar4 (49 views)
2014-11-29 21:32:03

toopeicgaming1999 (115 views)
2014-11-26 15:22:04

toopeicgaming1999 (105 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!