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  Structural Game Design  (Read 1671 times)
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Offline Michiel

Senior Newbie





« Posted 2009-08-31 08:31:56 »

Hi all,

This seems pretty interesting; defining (and simulating) gameplay through a schema of symbols (UML).

Check the application here:
http://www.jorisdormans.nl/machinations/

And the paper about the tool here:
http://www.jorisdormans.nl/article.php?ref=visualizinggamedynamics
Offline zingbat

Senior Member




Java games rock!


« Reply #1 - Posted 2009-09-02 00:22:43 »

It might be cool as a graphical language for simple behaviors for game moders or just as a learning tool. Things like this have been around since i had my Commodore Amiga.
Offline fernandofurey

JGO Visitor




« Reply #2 - Posted 2009-09-12 09:58:10 »

Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill.
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Offline Nate

JGO Wizard


Medals: 81
Projects: 3


Esoteric Software


« Reply #3 - Posted 2009-09-12 12:34:14 »

Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill.
I guess you are a bot.

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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