Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to store entities to render? [was: Hmm..]  (Read 1009 times)
0 Members and 1 Guest are viewing this topic.
Offline Light232

Junior Newbie





« Posted 2009-08-31 05:22:11 »

Well i was wondering...for a mmorpg how would you store all your entities to render?

edit:
i am indeed referring to the client
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #1 - Posted 2009-08-31 11:54:33 »

That depends on the number of entities you need to render. If it's a lot, you probably want to group them by location for faster culling. If it's not many at all, an ArrayList<Entity> will probably work great.

Play Minecraft!
Offline fletchergames

Senior Member





« Reply #2 - Posted 2009-08-31 16:50:14 »

I imagine it's the same as for a single player RPG except that there's probably more entities.  This is something that would be handled on the client computers.  I imagine the server would handle things like ai and processing the players' actions, not rendering.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Light232

Junior Newbie





« Reply #3 - Posted 2009-08-31 18:36:46 »

I imagine it's the same as for a single player RPG except that there's probably more entities.  This is something that would be handled on the client computers.  I imagine the server would handle things like ai and processing the players' actions, not rendering.
and im referring to the client..lol
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (22 views)
2014-07-24 01:59:36

Riven (20 views)
2014-07-23 21:16:32

Riven (17 views)
2014-07-23 21:07:15

Riven (20 views)
2014-07-23 20:56:16

ctomni231 (48 views)
2014-07-18 06:55:21

Zero Volt (44 views)
2014-07-17 23:47:54

danieldean (35 views)
2014-07-17 23:41:23

MustardPeter (38 views)
2014-07-16 23:30:00

Cero (53 views)
2014-07-16 00:42:17

Riven (52 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!