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  How to store entities to render? [was: Hmm..]  (Read 830 times)
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Offline Light232

Junior Newbie





« Posted 2009-08-31 05:22:11 »

Well i was wondering...for a mmorpg how would you store all your entities to render?

edit:
i am indeed referring to the client
Offline Markus_Persson

JGO Wizard


Medals: 8
Projects: 19


Mojang Specifications


« Reply #1 - Posted 2009-08-31 11:54:33 »

That depends on the number of entities you need to render. If it's a lot, you probably want to group them by location for faster culling. If it's not many at all, an ArrayList<Entity> will probably work great.

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Offline fletchergames

Senior Member





« Reply #2 - Posted 2009-08-31 16:50:14 »

I imagine it's the same as for a single player RPG except that there's probably more entities.  This is something that would be handled on the client computers.  I imagine the server would handle things like ai and processing the players' actions, not rendering.
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Offline Light232

Junior Newbie





« Reply #3 - Posted 2009-08-31 18:36:46 »

I imagine it's the same as for a single player RPG except that there's probably more entities.  This is something that would be handled on the client computers.  I imagine the server would handle things like ai and processing the players' actions, not rendering.
and im referring to the client..lol
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