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  Browser-Game: Helicopter-flying, voxel-based  (Read 6715 times)
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Offline xxzulu92

Senior Newbie





« Reply #30 - Posted 2009-08-29 20:03:02 »

Hi people,

keyboard support and different modes of control have been added:

free mouse flight
fixed mouse flight (with pressing left mouse button)
keyboard flight

www.helicopter-fun.com

Have a nice sunday!
Thor


Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #31 - Posted 2009-08-29 20:26:37 »

Quote
Because of some Caching and Initilisation Issues,
the refresh function of the Browser causes problems.
Instead of refreshing, you should close and start the
browser again. Sorry!
put
<param name="separate_jvm" value="true"/>
in your applet tag.

Smooth 50 fps here (Q6600, high, 1024)

lots of sillystupid games: http://www.emaggame.com
Offline xxzulu92

Senior Newbie





« Reply #32 - Posted 2009-08-29 21:29:51 »

Thanks to Hansdampf!

Where the hack do you know THAT from???

Greetings to Hans
Thor
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #33 - Posted 2009-08-30 00:45:47 »

Looks & plays great  Grin

Offline phu004

JGO Coder


Medals: 4
Projects: 9
Exp: 10 years


NoSuchPersonException


« Reply #34 - Posted 2009-08-30 00:47:13 »

Hi xxzulu92, really sweet voxel  engine you got there! It runs at ~47fps on my E8400 most of the time.  (1280x1024, high)

The terrain looks impressive, it reminds me of the land scape in Delta force. But I think you did a much better job here.

Some suggestions:

Technical part:
1. It would be nice to have "look up"/"look down" option. Sometimes the player will be curious to see what is below them when in high altitude.

2. You could combine some of the polygon rendering with voxel-based rendering maybe?  The Helicopter would look much nicer with texture mapping on it.


Game play:
3. I am quite comfortable with  the control right now. But some times I was unable to turn left/right after flying for  a while.

4. I think you need to make the rocket guided. It is so damn hard to hit those balls with the rockets that only fly in straight line.


Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #35 - Posted 2009-08-30 01:33:43 »

1. It would be nice to have "look up"/"look down" option.

I bet that'll be fun to implement =>

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #36 - Posted 2009-08-30 09:59:40 »

Quote
Where the hack do you know THAT from???
I read it... (somewhere on this forum?)

1  
Runtime.getRuntime().availableProcessors();

works fine and reliable, too

lots of sillystupid games: http://www.emaggame.com
Offline xxzulu92

Senior Newbie





« Reply #37 - Posted 2009-09-01 05:11:16 »

Thanks to Hansdampf again  :-)

For whom is interested: the missions have now a Top-Ten list
with the best mission results.

Have a good week!
Thor
Offline DzzD
« Reply #38 - Posted 2009-09-01 08:45:16 »

wow, very nice, good works !

Offline DzzD
« Reply #39 - Posted 2009-09-15 00:23:44 »

I notice you got some perspective error, it is especially visible on the start platform : platform edges become curved

but still excelent, I love it Smiley

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