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  Quake3 loader  (Read 4159 times)
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Offline Java Cool Dude

Senior Member




Java forever


« Posted 2003-09-25 03:12:39 »

Enjoy fellas  Grin

Hopefully the animated version will be done by this weekend Smiley
Offline chiraz

Junior Newbie




Java games rock!


« Reply #1 - Posted 2003-09-25 05:46:28 »

Hi there,

Looks like very interesting work. Do you know if anyone is working on a BSP viewer/loader?  I am thinking of using Jogl to port my project at mundo.sourceforge.net. I've rearranged the C-code a lot by making the sources more contained in a structure and avoiding the globals,  but still am not happy.

I see it as a starting point for an application using Java and classloaders to introduce new objects at runtime. Java would be an excellent language for it due to its classloading abilities and getting code from remote places. That could be awesome when used in P2P applications?

Please let me know if anyone is working on BSP viewers/loaders at the time and whether we can collaborate efforts... Smiley

Cheers,

Chiraz
Offline Java Cool Dude

Senior Member




Java forever


« Reply #2 - Posted 2003-09-25 06:09:48 »

Quote
Hi there,

Looks like very interesting work. Do you know if anyone is working on a BSP viewer/loader?  I am thinking of using Jogl to port my project at mundo.sourceforge.net. I've rearranged the C-code a lot by making the sources more contained in a structure and avoiding the globals,  but still am not happy.

I see it as a starting point for an application using Java and classloaders to introduce new objects at runtime. Java would be an excellent language for it due to its classloading abilities and getting code from remote places. That could be awesome when used in P2P applications?

Please let me know if anyone is working on BSP viewers/loaders at the time and whether we can collaborate efforts... Smiley

Cheers,

Chiraz


I was thinking about porting a quake3 bsp demo sometime ago (well that's me, neither creativity nor demand for certain type of demo so I resort to porting C/C++ code Cry ), but I have md3 animations as main project for now.
I'm not aware if there is anyone working on something like that, but I definitely wouldn't mind jumping on the bandwagon if there is some team-spirit pushing it Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Java Cool Dude

Senior Member




Java forever


« Reply #3 - Posted 2003-09-25 16:00:20 »

Fixed a tiny flaw in the code which might cause a runtime error.
Should be solid as rock now  Cool
/me is about 85% done with the animations Smiley
Offline Java Cool Dude

Senior Member




Java forever


« Reply #4 - Posted 2003-09-26 05:43:10 »

W00h00000 JoGL Quake 3 Animator Tongue

Grin
Offline aNt

Senior Member




AFK


« Reply #5 - Posted 2003-09-26 09:20:09 »

Dude of the Java. make it work with Xith3D m8.. would be sweet.. a md3 loader! cooolllll!!!!!!
Offline pepijnve

Junior Member




Java games rock!


« Reply #6 - Posted 2003-09-26 09:31:11 »

Is this a port of nehe lesson 31 or something separate? Just to know if I should integrate it with the rest of the demos.
Offline Java Cool Dude

Senior Member




Java forever


« Reply #7 - Posted 2003-09-26 13:51:18 »

Quote
Is this a port of nehe lesson 31 or something separate? Just to know if I should integrate it with the rest of the demos.


The Quake 3 Loader is a port from GL4Java, and I've given the due Credits to the original Authors.
The animation loader However is my entire work (head still aches Cry) and it's a direct port from C++.
Pepi I was about to contact you regarding integrating such demos in your package regardless of whether they're Nehe's or not.
I'm thinking about porting as many demos as I can to JoGL so people would have a good starting point with them Smiley
Offline Java Cool Dude

Senior Member




Java forever


« Reply #8 - Posted 2003-09-26 14:05:07 »

Quote
Dude of the Java. make it work with Xith3D m8.. would be sweet.. a md3 loader! cooolllll!!!!!!


Man I'm sorry I have never dealt with Xith3D before :-/
Online kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #9 - Posted 2003-09-26 14:11:31 »

Porting the MD3 loader from Java3D to Xith3D might be easy. Only problem is probably the interpolation of the frames since I'm not sure Xith has a Morph node yet.

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Java Cool Dude

Senior Member




Java forever


« Reply #10 - Posted 2003-09-26 18:47:38 »

Updated both demo to their final shape: No more frequent crashing when fullscreen is enabled Smiley
Now any suggestions on what port you guys would like to see this weekend?
Offline quintesse

Junior Member




Java games rock!


« Reply #11 - Posted 2003-09-27 17:22:56 »

How about NeHe tutorial 45? Wink
Although I haven't looked at the existing code yet so I don't know if the conversion to JOGL code would be trivial or not. Just know that I'm going to need code like that for my terrain rendering (although it's doing 60 fps now using strips so it isn't strictly necessary yet).

The other thing is that when I turn on lighting my terrain get's really dark except around the camera. Changing ambient and diffuse lighting doesn't seem to do what I expected. So any tutorial which goes into lighting would do as well  Grin
Offline Java Cool Dude

Senior Member




Java forever


« Reply #12 - Posted 2003-09-27 18:25:07 »

Quote
How about NeHe tutorial 45? Wink
Although I haven't looked at the existing code yet so I don't know if the conversion to JOGL code would be trivial or not. Just know that I'm going to need code like that for my terrain rendering (although it's doing 60 fps now using strips so it isn't strictly necessary yet).

The other thing is that when I turn on lighting my terrain get's really dark except around the camera. Changing ambient and diffuse lighting doesn't seem to do what I expected. So any tutorial which goes into lighting would do as well  Grin


Pepi did Lesson 45  Angry .... j/k mate Tongue
I'm done with gameTutorial lesson 41 (fog + height map), and it looks amazing Smiley
Too bad my host is being a b|tch, I can't seem to get the upload to work Cry.
PS: I changed my frame work, and from now on I will only submit executable jars (which also contains the source Smiley )
Offline quintesse

Junior Member




Java games rock!


« Reply #13 - Posted 2003-09-27 20:05:33 »

He did? Damn, must have missed that one.  Smiley
Is there a place where all the latest conversion can be found?
Offline aNt

Senior Member




AFK


« Reply #14 - Posted 2003-09-28 17:42:14 »

if u want webspace dude - give me a yell:

ant@tomato.co.uk

can have as much as u like Smiley
Offline Java Cool Dude

Senior Member




Java forever


« Reply #15 - Posted 2003-09-29 03:07:18 »

I sent you an email Sir, thanks for your generosity Smiley
Back on topic, I packed both ports in one zip file which has two executable jars within.
Check them out here
Quake 3 Loader and Animator

Can't wait to port Doom ]|[ .md5 models Grin
Offline aNt

Senior Member




AFK


« Reply #16 - Posted 2003-09-29 10:03:52 »

http://www.topresultmate.com/JavaDude/

your set- check yer email Smiley
Offline whome

Junior Member




Carte Noir Java


« Reply #17 - Posted 2003-10-04 09:38:33 »

I just found the following site and ASE importer code. It's Delphi but if someone can read it, it may help porting code to jogl.

http://www.delphi3d.net/listfiles.php?category=1
http://www.delphi3d.net/download/aseread.zip

There is Quake MD2 and MD3 loaders avail as well.
Offline nnevatie

Junior Member




It is slightly better to be simple than correct.


« Reply #18 - Posted 2003-10-06 05:20:45 »

I've got some generic ASE reader code for Java. It is separated rom the graphics library (JOGL). If anyone needs that, I'd gladly contribute it as is.

Awards:
- Nobel Prize in Physics for inventing his Doomsday Machine
- Nobel Peace Prize for not using it

http://www.g0dmode.com -- a collection of things not real
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #19 - Posted 2003-10-06 15:55:36 »

Would be great to take a look at the another ASE loader because of we have not resolved issue with normals in ASE in Xith3D loader. Can you please drop a link to your loader somewhere in the forum (or maybe personal message?)

Yuri

Yuri Vl. Gushchin
JProof Group
Offline nnevatie

Junior Member




It is slightly better to be simple than correct.


« Reply #20 - Posted 2003-10-07 04:39:41 »

Yeah, I'm at work now but I can put the sources online later this evening. What kind of normal issues are you referring to btw?


Awards:
- Nobel Prize in Physics for inventing his Doomsday Machine
- Nobel Peace Prize for not using it

http://www.g0dmode.com -- a collection of things not real
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #21 - Posted 2003-10-07 07:48:52 »

Check the Xith3D forum post at

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1064683691

post named "ASE loader: direction of normals and normal coords"

Thanks,
Yuri

Yuri Vl. Gushchin
JProof Group
Offline nnevatie

Junior Member




It is slightly better to be simple than correct.


« Reply #22 - Posted 2003-10-08 14:29:35 »

Hi again and sorry for the late response.
The full sources for my library "Dark Matter" is available at:

http://koti.welho.com/nnevatie/src/darkmatter-src.zip

The ASE reader code is not very clean or complete but it could give you some hints to your problem anyway.

The library contains some other stuff too (mostly related to vectors, matrices, etc.).

If you plan to use any of the code, I'd appreciate a note.

Awards:
- Nobel Prize in Physics for inventing his Doomsday Machine
- Nobel Peace Prize for not using it

http://www.g0dmode.com -- a collection of things not real
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #23 - Posted 2003-10-08 16:15:32 »

Thanks a lot, this is exactly on time because of I am working on ASE questions right now.

BTW, I reviewed the Delphi code [very briefly] and found no solution for the normals issue I have, but I just started.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #24 - Posted 2003-10-10 15:09:09 »

Thanks a lot, the issue with importing normals from ASE to Xith3D is resolved now.

Yuri

Yuri Vl. Gushchin
JProof Group
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