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  Super Mario AI Contest  (Read 6287 times)
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Offline woogley
« Posted 2009-08-04 16:27:45 »

http://julian.togelius.com/mariocompetition2009/

Contest to write an AI Mario Controller with Java. Seems interesting. August 18th is the deadline.

(via reddit)
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #1 - Posted 2009-08-04 16:44:04 »

Hey cool, I wrote that. =D

Play Minecraft!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #2 - Posted 2009-08-04 18:36:38 »

That's pretty cool. I wonder how I would do it. I would probably just program a hand-coded algorithm based on a subsumption architecture or something, because doing a learning algorithm in a platformer just gets too obscenely complicated to do any good (I know from experience). I guess though that there's no limit on the heap size for the contest, so you could create a learning AI with a ginormous state space and maybe get away with something that really worked well after being "trained" for a few days. But it seems to me that the situations in Mario are simple enough that abstracting the world into a few hand-coded rules would work a lot better (are you about to be hit by an enemy, is there a question block nearby, etc. etc.)

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Offline woogley
« Reply #3 - Posted 2009-08-05 21:08:00 »

This is really cool: http://www.youtube.com/watch?v=0s3d1LfjWCI

The AI visualizes its paths as it automatically plays through Infinite Mario Bros
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #4 - Posted 2009-08-06 04:19:11 »

This is really cool: http://www.youtube.com/watch?v=0s3d1LfjWCI

The AI visualizes its paths as it automatically plays through Infinite Mario Bros
Wow already. Pretty good, seems to avoid everything without a problem really.

See my work:
OTC Software
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #5 - Posted 2009-08-06 10:19:02 »

Wow already. Pretty good, seems to avoid everything without a problem really.
yeah if you watch the "harder level". The AI nearly falls in a hole. but he does soem stuff I didnt know what possible to get out.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #6 - Posted 2009-08-06 14:34:55 »

yeah if you watch the "harder level". The AI nearly falls in a hole. but he does soem stuff I didnt know what possible to get out.
Yeah, close. Weird physics abuse to get out of the hole...

See my work:
OTC Software
Offline woogley
« Reply #7 - Posted 2009-08-06 16:09:43 »

It's not physics abuse actually. Markus intentionally added the Wall Jump feature, as it appears in New Mario Bros for the DS.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #8 - Posted 2009-08-06 17:27:56 »

It's not physics abuse actually. Markus intentionally added the Wall Jump feature, as it appears in New Mario Bros for the DS.
Oh, cool. I haven't played that one, so I didn't know.

See my work:
OTC Software
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