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  The 1 Week Roaring 20's Monochrome Strategy Competition!  (Read 22640 times)
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Offline dertom

Junior Member


Projects: 1



« Reply #30 - Posted 2009-08-25 23:20:47 »

Hehe,...prohibition! Yep...that is my theme as well! Cheesy Nothing to show until now! Just struggling as always with basic 3d-stuff!
Cheesy For sure there will be a sequel for the thumb-down-award-winning and browser-eating rocky! Cheesy But that is okay for me at the moment! Still I'm  learning all the 3d-stuff and
every competition I'm trying to ram the wall with my head and once it will break! Sooner or later *lol*

Now, I'm just glad the thread shows some action! Before my motivation was decreasing more and more...

Ok...just for fun and to show that there is actually not much:



Here you see a test scenario! With a small selectable figure and a lot of bounding-spheres that I actually don't need anymore cause I had really problems implements moving around them to the actual destination....Now I threw away the try with the dynamic pathfinding and go to use waypoints...I hope and think that this will work better....

Ok...good night and cu later,

ToM

PS: And yes,...I know the theme is monochrome.... :-D
ToM

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline CommanderKeith
« Reply #31 - Posted 2009-08-26 02:40:47 »

Looks cool, taking shape.

May I ask, does a strategy game mean it has to be like an RTS (real time strategy like red alert), or can it be like tower defence or can you even just control a single person and walk around shooting people in a strategic manner?!

Offline dertom

Junior Member


Projects: 1



« Reply #32 - Posted 2009-08-26 11:20:47 »

I had the same problem! For me a strategy game is an RTS. But nevertheless every game that needs a certain strategy to finish the game should be also a strategy game also!? Let's say chess! Everyone would agree that this is a strategy game, wouldn't?
Well,...but with thinking like this every cardgame would be a strategy game as well. Lol...hard to draw the lines....when I read the rules ido mentioned about realtime or roundbased! So it was obvious that he meant RTS...even I know that it is impossible for me to finish something that is understandable and cool! But I give it a try... Cheesy

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Games published by our own members! Check 'em out!
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Offline ido

Junior Member





« Reply #33 - Posted 2009-08-26 11:29:37 »

Quote
when I read the rules ido mentioned about realtime or roundbased! So it was obvious that he meant RTS

Why is that obvious? Civilization, which I explicitly mentioned, is not an RTS.

Examples of strategy games I had in mind:

  • Civilization
  • Starcraft
  • XCOM
  • The Battle for Wesnoth
  • Scorched Earth(kind of)
  • Diplomacy or Risk (the board games)

Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #34 - Posted 2009-08-26 12:59:15 »

Wasn't gonna take part in this compo, since I prolly should focus on developing games4j.com, but since I got started thinking about making a very simple strategy game, it might save me time by actually doing it rather than thinking about how to do it, and count it as marketing of the site Smiley

I thought it was a quite difficult set of requirements, especially "black&white or grayscale" seemed difficult and dull, but then I read:

Sure, as long as it's monochromatic it's fine Smiley

wiki says: Monochromatic colors are all the colors (tints, tones and shades) of a single hue. 
(http://en.wikipedia.org/wiki/Monochromatic_color)

That makes it a lot more interesting, so I created a simple function to generate colors with a specific hue:

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public class ColorGenerator {
   private static final float HUE = 0.1f;      //Set this value to something that suits your game style

   public static Color generateColor(float saturation, float brightness) {
      return new Color(Color.HSBtoRGB(HUE, inRange(saturation), inRange(brightness)));
   }
   
   public static Color generateColor(float saturation, float brightness, float alpha) {
      return new Color((Color.HSBtoRGB(HUE, inRange(saturation), inRange(brightness))&0xffffff)|(int)(inRange(alpha)*255.0f)<<24,true);
   }
   
   private static float inRange(float val) {
      val = Math.max(0, val);
      val = Math.min(1.0f, val);
      return val;
   }
}


I hope that this can be of use for other coders that want to spiff the game up a bit and still comply with the regulation.

I have already started a bit on the game, and am stretching most of the restrictions a bit, but I hope to have something to show by the deadline, or hopefully before. I am aiming at casual strategy, with such short time-span. I hope to have something to show by Friday, since I won't have much time to do changes on feedback during the weekend.

Offline dertom

Junior Member


Projects: 1



« Reply #35 - Posted 2009-08-26 20:49:29 »

So ido, what kind of game do you work on?


twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline ido

Junior Member





« Reply #36 - Posted 2009-08-26 20:51:11 »

An RTS :p

Offline dertom

Junior Member


Projects: 1



« Reply #37 - Posted 2009-08-27 08:25:54 »

Sry, I have to quit! First I had the same disease as always too much basic works (which brought me again much further in my 3d programming) but that needed too much time and and second I have no time anymore due to an unexpected appointment. To all the guys working on it, good luck and I'm very excited to see your games.

Cu, ToM

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #38 - Posted 2009-08-30 05:44:20 »

Ok heres my entry so far...

warning, its no were near finished. Its just a basic plug into my current RTS engine.

the biggest time consumer was making the theme. havnt had much time to work on the actual game.

basic webstart link:
http://users.on.net/~bobjob/BW.jnlp(11-12) meg

game without intro movie, alot smaller (also less buggy because i havnt tested movies on many computers)
http://users.on.net/~bobjob/BW_quick.jnlp(6-7) meg

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline CommanderKeith
« Reply #39 - Posted 2009-08-30 11:19:35 »

Looks good, i like the characters and how they walk.

I couldn't figure out how to select more than one player and move them all at once. Is it possible?

Games published by our own members! Check 'em out!
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Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #40 - Posted 2009-08-30 13:32:28 »

Looks good bobjob (and sounds very 20´s as well)
Yes, selecting more than one guy at a time is needed (or needs to be made easier), and also let them shoot as soon as they are in shooting range. Good start however.
Got npe when selecting custom map or something like that:
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Texture Path: 
URL Invalid Texture Path: null
Texture Path: resources/images/
java.lang.NullPointerException
   at game.GameServer.startGame(GameServer.java:624)
   at game.GameServer.singlePlayerInit(GameServer.java:325)
   at game.gui.Menu.newGame(Menu.java:174)
   at game.gui.ScrollMenu.menuSelect(ScrollMenu.java:94)
   at game.gui.Input.checkMouse(Input.java:304)
   at game.gui.GUI.logic(GUI.java:566)
   at game.gui.GUI.run(GUI.java:380)
   at game.gui.GUI.<init>(GUI.java:113)
   at game.gui.GUI.main(GUI.java:65)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #41 - Posted 2009-08-30 19:44:51 »

java.lang.NullPointerException
fixed the custom map list (or rather got rid of it)

Its not possible to select multiple units yet. I really cant think of a good way to do it. I dont know if I should use a frustrum method. or use points on the map to select a region (I know its silly but i cant make a decision).

I wanted to do a mission on the docs, like picup a cargo of alchohol but yeah not enough time. would have to model a pier and make alot of tile map textures.

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #42 - Posted 2009-08-31 00:33:02 »

I have created a game that loosely complies with the rules of this compo. More info
HERE
PLAY!
Click to Play

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #43 - Posted 2009-08-31 07:42:25 »

I have created a game that loosely complies with the rules of this compo. More info
HERE
PLAY!
Click to Play

haahaa 1920's intergalatic calender.

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #44 - Posted 2009-08-31 09:53:30 »

haahaa 1920's intergalatic calender.
It is all in the description: "A monochromatic strategic space game taking place in the 1920s." See! Cheesy
I was gonna write a story about how it connected to the UFO sightings in 1920, but ran out of steam. The game does take place in 1920s, it is just that humankind was not aware of this (other than the UFO sightings).

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #45 - Posted 2009-08-31 21:58:30 »

It is all in the description: "A monochromatic strategic space game taking place in the 1920s." See! Cheesy
Nice!  Cool

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline ido

Junior Member





« Reply #46 - Posted 2009-09-01 08:02:35 »

Neat, it reminds me a lot of this game.


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