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  super newbie!  (Read 1866 times)
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Offline posporo

Junior Newbie

« Posted 2009-08-01 13:32:48 »

++greetings to everyone..

++as the subject say im a super newbie a graduating student, as a requirement, we are required to build a game. im choose java because i think its a good programming language.. and industries today mostly use java in programming. so better to use this as my training and for experience

++uhm, can u pls help me on how to start browsing this org?

++or how should i start developing the game..

++im getting dizzy about some post thats so techy. haha.. can u give me lessons or tutorials to start with? or software that i needed..

++i'll appreciate the help you'll give me..

Offline markmistry

Junior Devvie

« Reply #1 - Posted 2009-08-01 13:40:52 »

Hello and welcome i started with java 5 the complete reference manual by herbert schildt got it off amazon for 7 pounds sterling.
Brilliant guy and brilliant book teaches you everything from the start. and this forum has some great code snippets you can steal(i mean learn from  Grin )
Offline h3ckboy

JGO Coder

Medals: 5

« Reply #2 - Posted 2009-08-01 15:39:59 »

java is not a huge gaing choice. all of us here are the minority. is a great website. Althouhg I personaly dont liek their first tutorial

slick is a great tool for a game.

what kind of game are you going to make? cause then we can point you at good tutorials.
are you new to java in general?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline posporo

Junior Newbie

« Reply #3 - Posted 2009-08-02 01:36:01 »

we have java subject in our school..
im exposed in Java PL. i familiar with the codes used by java..
in particular we are building a game thats in a form of edutainment (education &entertainment)
game with tutorial, a game mixed with tutoring system..

-- uhm.. can u share me the java book.. hehe. ..

thanks for the reply.
Offline h3ckboy

JGO Coder

Medals: 5

« Reply #4 - Posted 2009-08-02 12:13:15 »

what I mean by what kind is, tiled, card game, action, turn, network, singleplayer. those kinds of things.

do you ahve you game plan already, like what you game is going to be?

nice to konw youkonw some java though Wink.
Offline JAW

Senior Devvie

Medals: 2

« Reply #5 - Posted 2009-08-05 21:24:14 »

I usually advise the use of books when starting with something completely new. There are enough books on Java, and there are some on Java Game Programming too. That gives you good starting point. After that, you need exercise and you will find advanced articles on the web. The most problems in game programming are not language dependent.

Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #6 - Posted 2009-08-06 04:28:49 »

I personally work best by reading example code and learning ins and outs from it. Gives me a few holes in my knowledge, but it's nothing I can't learn later. I would once again recommend Kev's site,, and specifically his Space Invaders tutorial, which has some great source code to learn from.


See my work:
OTC Software
Offline posporo

Junior Newbie

« Reply #7 - Posted 2009-08-06 10:35:22 »

orayt thanks.. i study those lessons..

what software is used to build the Space Invader tutorial??
Offline h3ckboy

JGO Coder

Medals: 5

« Reply #8 - Posted 2009-08-06 12:03:36 »

orayt thanks.. i study those lessons..

what software is used to build the Space Invader tutorial??
anyu java compiler will do.
Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #9 - Posted 2009-08-06 14:31:04 »

anyu java compiler will do.
To that end, try:

Complex ones:
(PC) Visual Studio (does it still do Java, actually...?)
(Mac) XCode (only use this if you're using Mac-specific Java extensions, because XCode sucks)

Simple Ones:
(PC) TextPad
(Mac) TextMate

I personally use Eclipse for my big projects and TextMate for small single-class programs.

See my work:
OTC Software
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