Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Live Android - Android on the Desktop  (Read 3314 times)
0 Members and 1 Guest are viewing this topic.
Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2009-07-30 23:55:51 »

Live Android is a bootable CD of android to run on the desktop. Lovely jubbly!

http://code.google.com/p/live-android/

I installed it on a virtual box tonight and it's really very very good. Can't get SD card support working yet, so no custom app, but it gives those without the luxury of a phone a chance to play.

Screenshots of the virtual box install:

http://www.cokeandcode.com/android/liveandroid1.png
http://www.cokeandcode.com/android/liveandroid2.png
http://www.cokeandcode.com/android/liveandroid3.png

Another interesting one, looks like SD card support is in the next release

Kev

Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2009-07-31 00:15:45 »

Yay, and it can run apps too Smiley

http://www.cokeandcode.com/android/liveandroid4-app.png

Considerbly quickly and more useable than the emulator.

Kev

Offline Ranger
« Reply #2 - Posted 2009-07-31 01:16:09 »

Makes me wonder why Acer is going to all the effort:  http://www.engadget.com/2009/07/30/acer-reaffirms-that-android-based-netbook-still-coming-in-q3/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline brackeen

Junior Member





« Reply #3 - Posted 2009-07-31 01:24:09 »

Interesting. How is app-loading compared to the emulator? I'm working on an app that takes way-too-long to load it onto the official emulator.
Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2009-07-31 09:44:10 »

Problem I'm seeing with app loading at the moment is the only way seems to be download them into the right directory using "wget", which is fine once it's available somewhere.

I'm thinking the best bet at the moment would be to run a webserver in the dev environment, make your build output to it's webroot and then hit enter on the android box to download the app.

Actually starting/running the app the performance is astounding in virtual box, way way faster than that of the emulator. My (rather small) app is instant start. Booting the machine takes less than two seconds on my pretty average desktop machine in virtual box.

The other nice thing about this approach is you've got full control over the box to play with setting etc without the emulator's clunkyness getting in the way.

Kev

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #5 - Posted 2009-07-31 11:01:46 »


hehe engadget rules.

ontopic: I may try this out.
Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #6 - Posted 2009-08-04 21:29:15 »

This sounds awesome, but hangs at the splash screen. Tried giving it more system and video memory, tried a bunch of settings, nada.

Edit: Sigh... nevermind...
http://code.google.com/p/live-android/issues/detail?id=25
I blame Google Code's crappy download page! :p

Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2009-08-04 21:35:51 »

Did you virtual machine have a network - apparantly that lacking can cause hangs

Kev

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #8 - Posted 2009-08-04 22:26:26 »

'Twas my own stupidity. Smiley

Played around a bit. Pretty neat. Go my game running, but without an SD card it isn't playable. Briefly tried loading some song files from the APK that are normally loaded from the SD card but when it didn't work right away I stopped.

What we really need is hot swap. Deploying to the phone to test each change is too cumbersome, even if it wasn't terribly slow (which it is). I find I am much more productive by developing a desktop version of my game, then shoehorning it on to the phone. Any idea if they are ever going to give us hot swap?

Online kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #9 - Posted 2009-08-04 22:27:40 »

No idea, there's some details on the web site but it's mostly early days for live android.

Kev

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (18 views)
2014-07-29 18:09:19

Riven (13 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (31 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (42 views)
2014-07-24 01:59:36

Riven (41 views)
2014-07-23 21:16:32

Riven (28 views)
2014-07-23 21:07:15

Riven (29 views)
2014-07-23 20:56:16

ctomni231 (60 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!