Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (511)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Scared  (Read 9953 times)
0 Members and 1 Guest are viewing this topic.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Posted 2009-07-30 15:31:11 »

Another very nice game by David Brackeen which uses the PulpCore Library. A Doom like game with nice 2.5d graphics running butter smooth as an applet.

Quote
Another planet. Maze-like corridors. Large, spindly robots. What’s around the corner? Find ammo, med-kits and key-cards. Unlock the doors and try to escape in one piece. Play Scared — a 3D first person shooter with old-school gameplay.



you can play it [size=18pt]here[/size]
Offline Cero
« Reply #1 - Posted 2009-07-30 15:48:18 »

good game, love the shooting sound

btw... is it strange that I made a sprite once myself which looks almost identical to the wall texture here ? =P


(from 30-09-2007)

Offline CyanPrime
« Reply #2 - Posted 2009-07-30 15:55:09 »

Okay, that is cool.  Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online princec

JGO Kernel


Medals: 404
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2009-07-30 16:37:29 »

Speedy but not so fun to play. There seems to be a mismatch between the use of the mouse and the keyboard, not helped by the fact the applet can't grab the mouse.

Cas Smiley

Offline indexunknown

Junior Duke





« Reply #4 - Posted 2009-07-30 17:37:48 »

Was fun but why doesn't it grab the mouse and use standard FPS controls, there's plenty of applets that grab the mouse so there should be no problems in achieving it? It would also make it stand out of the flash games cause they can't grab the mouse in any possible way.
Offline ewjordan

Junior Duke





« Reply #5 - Posted 2009-07-30 22:51:38 »

Was fun but why doesn't it grab the mouse and use standard FPS controls, there's plenty of applets that grab the mouse so there should be no problems in achieving it? It would also make it stand out of the flash games cause they can't grab the mouse in any possible way.
Because of the popup permissions dialog that shows up if you need to sign your applet and do anything like that.  David hates those, with good reason (IMO), since they're pretty scary to users.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #6 - Posted 2009-07-30 23:11:45 »

Speedy but not so fun to play. There seems to be a mismatch between the use of the mouse and the keyboard, not helped by the fact the applet can't grab the mouse.

You can play it with the keyboard alone, but the current configuration makes that somewhat weird.

cursors=turn left, turn right, forward, backward
q=strafe left
e=strafe right
space=fire

Also the controls don't feel nearly as good as Doom's. (And my memories are about as fresh as they can be - I recently played lots of Doom on my Wiz.)

>[...]Doom like[...]

It's more Wolf like, actually. Wink

弾幕 ☆ @mahonnaiseblog
Offline brackeen

Junior Duke





« Reply #7 - Posted 2009-07-30 23:19:48 »

Speedy but not so fun to play.
I agree Smiley

I wrote it 11 years ago, and it hasn't changed since (except for compatibility updates as various APIs changed... it used sun.audio.* classes back then - anyone remember that?). There are no weapon upgrades, no bosses, and only one type of bad guy. Yikes. It did get me my first job, however.

As for controls, WASD + mouse to fire works best for me. That's similar to WoW controls.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #8 - Posted 2009-07-31 00:04:24 »

>I wrote it 11 years ago[...]

Oh. Wow. Smiley

弾幕 ☆ @mahonnaiseblog
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (50 views)
2014-10-17 03:59:02

Norakomi (40 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (36 views)
2014-10-15 16:18:58

TehJavaDev (67 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (58 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (44 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!