indexunknown is right, but the thing gets more complicated due to the perspective.
anyways, despite the perspective, an oval is still an oval.
you need to do something like:
human_coord = human.get(y) + human.getHeight(); //to retrieve the coords of the foot of the player (not the top of the sprite)
radius = doSomeMathWithTheOval();
if (Math.abs(ovalCenter - human_coord) > radius)
//dont move the player
to calculate the angle to do the math with the oval you need to make a triangle and then using trig calculate alpha
adjacent = Math.abs(oval.centerX - human_coordX);
opposite = Math.abs(oval.centerY - human_coordY);
alpha = Math.atan(opposite/adjacent) //returns the arc tangent, and thats the angle of your triangle
//dont forget its in radians
to convert radians to angles you can do either
degrees = radians * 180 / Math.pi
or
degrees = Math.toDegrees (radians)
that was a mix between pseudo-code and java code

let me know how did you solved the problem
see ya