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  JOGL vs J3D  (Read 2572 times)
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Offline animalxxv

Junior Newbie





« Posted 2009-07-23 12:23:54 »

I have learnt some JOGL and I have a book on J3D

I am new to Graphics programming in Java and I have some questions....

Which is better to programming in the way of speed whilst running and the amount of stuff I can do with it?

Can I integrate J3D and JOGL into one shape/panel/canvas?

Many regards.
Offline Light232

Junior Newbie





« Reply #1 - Posted 2009-08-14 03:13:33 »

java 3d is the ugliest shit ul see, ur better off using jogl as ur interface to opengl, if this is for a gametype application u might wana consider lwjgl its lightweight and faster Smiley
Offline princec
« League of Dukes »

JGO Kernel


Medals: 195
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« Reply #2 - Posted 2009-08-14 12:07:35 »

As one of the admins of LWJGL you might like my unbiased opinion on the speed vs. JOGL, and in a nutshell, they are both roughly identical in speed for all practical purposes, and your choice should be based on which API design you favour initially.

Cas Smiley

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Offline gouessej

JGO Ninja


Medals: 33
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TUER


« Reply #3 - Posted 2009-09-15 13:55:35 »

my unbiased opinion
Lol

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