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  no 64-bit binaries  (Read 7230 times)
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Offline GameCodingNinja

Senior Newbie





« Posted 2009-07-16 12:34:03 »

I don't see any 64-bit binaries for Windows or Linux. Any chance these will be supported?
Offline kappa
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« Reply #1 - Posted 2009-07-16 13:03:20 »

you might want to consider the LWJGL library, its OpenAL binding has 64bit binaries for both windows and linux.
Offline gouessej
« Reply #2 - Posted 2009-07-16 22:25:19 »

You might consider not switching to another library or using openal-soft with JOAL to solve your problem. Is a 64-bits absolutely required? Can you use a 32-bits implementation on 64-bits machines?

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Offline GameCodingNinja

Senior Newbie





« Reply #3 - Posted 2009-07-17 12:15:08 »

I'm just looking for a solution that covers most bases. Since I have Vista 64 on my game machine, It would definitely be something I would like to support.

I'll take a look at the above suggested libraries.
Offline fazekaim

Junior Duke




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« Reply #4 - Posted 2009-08-11 20:12:02 »

The 32 bit joal definitely doesn't work on 64 bit vista or windows7. I would appreciate if anybody could give me a 64 bit version.
I would not change to lwjgl in my game project. i'm already using jogl ...
Offline GKW

Senior Duke




Revenge is mine!


« Reply #5 - Posted 2009-08-19 01:20:39 »

There are already some 64bit targets in the build file.  It looks like they are just lacking 64bit libs to link against.  It was pretty easy to get it to build a amd64 so for linux.  It shouldn't be too hard to fix for windows.  There don't appear to be any active developers right now though.
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