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  Im building a game, on my game i need two mouses, how to compile ??  (Read 1778 times)
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Offline NewOnJava

Junior Devvie




1970 born Java game hobbyer.


« Posted 2009-07-15 15:29:14 »

Hello!

I have my first LWJGL game on a go.

My game will have two players and it is ment to be a net game, still i wanted to add a possibility
to play my game with one computer.

My question is ->
As my game reguires two mouses, then what is the best way to read mouse event values and component names.
Im afreid that the x and y and left & right buttons are named differently on allmost every mouse.

i need to learn how to build the best way to read two mouses on a single LWJGL Applet ??

Im only a hobbyiest Smiley

//----

Thanks,,
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #1 - Posted 2009-07-15 16:08:18 »

Although LWJGL uses JInput, they wrap it in their own code, so you'd be best asking on the LWJGL forums. If things don't work out, come back, and we can do it the hard way (direct via jinput) Smiley

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