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  Java physics engine available  (Read 2248 times)
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Offline tilmann

Innocent Bystander

« Posted 2009-07-07 22:10:59 »

I just released the beta 2 of my Java 3D physics library.
It's a pure Java port of the C/C++ ODE physics library (

If you are interested, please have a look here:

There are currently two issues with the demos:
- The cause a JVM segmentation fault in X11 when exiting. I suppose that is related to my ATI drivers on Linux 64 bit
- The graphics are quite slow, eating up >50% of the CPU even in the small windows. For real performance tests you would have to disable the Graphics (see Bug description or the page).


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