Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (516)
Games in Android Showcase (123)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Question about xbox 360 controller  (Read 4725 times)
0 Members and 1 Guest are viewing this topic.
Offline GameCodingNinja

Senior Newbie





« Posted 2009-07-07 21:35:11 »

I hooked up all my controllers and output all the component information as well as rumble test.

One thing I find interesting is the 360 controller is considered a gamepad but the Logitech is considered a stick even though both controllers are almost identical. The rumbler doesn't show up for the 360 controller and the triggers don't show up as buttons.

The thing that really got me puzzled is the Y Rotation, X Rotation and the Z Axis for the 360 controller. The controller has two analog sticks but we have three different things to read from the second stick. This is assuming X Axis and Y Axis is for the first analog stick.

Should I just ignore the Z Axis on the 360 controller?

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
Gamepad controller: Controller (Xbox 360 Wireless Receiver for Windows), Gamepad
  Component: Y Axis, y
  Component: X Axis, x
  Component: Y Rotation, ry
  Component: X Rotation, rx
  Component: Z Axis, z
  Component: Button 0, 0
  Component: Button 1, 1
  Component: Button 2, 2
  Component: Button 3, 3
  Component: Button 4, 4
  Component: Button 5, 5
  Component: Button 6, 6
  Component: Button 7, 7
  Component: Button 8, 8
  Component: Button 9, 9
  Component: Hat Switch, pov

Gamepad controller: Logitech Dual Action, Stick
  Component: Z Rotation, rz
  Component: Z Axis, z
  Component: Y Axis, y
  Component: X Axis, x
  Component: Hat Switch, pov
  Component: Button 0, 0
  Component: Button 1, 1
  Component: Button 2, 2
  Component: Button 3, 3
  Component: Button 4, 4
  Component: Button 5, 5
  Component: Button 6, 6
  Component: Button 7, 7
  Component: Button 8, 8
  Component: Button 9, 9
  Component: Button 10, 10
  Component: Button 11, 11
[code]
[/code]
Offline GameCodingNinja

Senior Newbie





« Reply #1 - Posted 2009-07-07 22:51:23 »

I did some testing and the Z Axis 360 controller doesn't provide any data and it works fine using the ry and rx. odd.
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #2 - Posted 2009-07-08 06:09:13 »

See other threads about the 360 controller, then blame microsoft for yet another API for input devices.

Then write a plugin if you want Smiley

Endolf

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (33 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (41 views)
2014-10-26 19:37:11

Luminem (22 views)
2014-10-26 10:17:50

Luminem (27 views)
2014-10-26 10:14:04

theagentd (33 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (58 views)
2014-10-16 15:22:06

Norakomi (47 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!