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  3d video rendering  (Read 1509 times)
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Offline quitequick

Senior Newbie

« Posted 2009-07-03 11:30:21 »

I'm currently attempting to render video onto a 3d poly using java and jogl. I've been using the JMF but haven't been pleasantly surprised. There  does seem to be long list of supported codecs but I get the impression that these are not necessarily the 'popular' ones - and I am no codec expert. I have something running but my solution only plays sample videos that demonstrate the JMF video functionality. I haven't got a video to play from anywhere else. I also want to 'stream' the video using fast http rather than a real-time protocol (maybe the video lives on Amazon S3  Wink ). JMF seems to keep the video in memory if from http, which I don't want. Googling for any of these subjects brings up not much.

In a nutshell, I'm looking for a solution to 3d rendering 'popular' video formats which are 'streamed' via http.

So my questions are...
What are the most 'popular' video formats/codecs?
Is there a Java library out there that can render the above and provide access to the raw framebuffer (for subsequent texturemap creation).
Is there a Java library out there that will do some sort of 'pseudo' streaming using http?

Ta very much!
Offline gouessej
« Reply #1 - Posted 2009-07-03 12:25:37 »

Would JMC be enough for your purposes? Otherwise, some guys who uses JMonkeyEngine 2 succeeded in displaying a video on a texture, have a look at its forum.

Offline sunsett

Senior Devvie


« Reply #2 - Posted 2009-07-03 14:47:44 »
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline quitequick

Senior Newbie

« Reply #3 - Posted 2009-07-03 15:00:29 »

Yes - JMC does look like the thing wot I am looking for. Cheers, gouessej.

And thanks, sunsett. You answered my next question while I typed. I thought JMC was a Sun initiative but I can not find and docs for it. Is this JMC the same thing? Know why Sun don't have any docs for it? Maybe they do but I can't find them!
Offline sunsett

Senior Devvie


« Reply #4 - Posted 2009-07-03 17:36:54 »

Because Sun developed JMC to be part of JavaFX and though it can be used separately they are so busy pushing their UI framework they don't seem to be pushing the only part of JavaFX that is any good...JMC. Shocked

That link I gave you was someone's initiative to utilize JMC directly within JOGL not JMC itself.
Online CommanderKeith
« Reply #5 - Posted 2009-07-03 17:40:41 »

You should check this out:

Offline sgoethel

Junior Devvie

keep the source alive

« Reply #6 - Posted 2009-07-04 04:57:50 »

I actually have that mobile demo utilizing OpenMAX
OpenMAX support is rudimentary included in JOGL ..

The key feature is to decode the video directly into an multiple OpenGL textures
to avoid additional copy tasks so even h264 can be rendered in real-time.

I like to see what 'OpenMAX' component we can use on the desktop ..

JogAmp [ GlueGen, JOAL, JOGL, JOCL, ..]
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