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  iPhone + kev g  (Read 15032 times)
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Offline CyanPrime
« Reply #60 - Posted 2009-09-13 21:31:37 »

REALLY? I am surprised that so many would play any form of game. I suppose it probably ahs something to do wiht it being so easy at hand lol.
Girls play games too,LoL.
Offline Nate

« JGO Bitwise Duke »

Medals: 166
Projects: 4
Exp: 14 years

Esoteric Software

« Reply #61 - Posted 2009-09-13 21:55:05 »

Thanks for the breakdown Kev. Maybe by the time I try it out you'll have it nice and stable! Cheesy

You're right, SingSong requires some special APIs (mic, etc), but I haven't bothered wrapping them. I'm not actually targeting SingSong with my library (Scorpion! Cheesy) -- I'm so freaking sick of karaoke. Wink

Offline TheMatrix154

Junior Devvie

Medals: 2

« Reply #62 - Posted 2009-09-14 12:49:01 »

XMLVM looks very promising. But i've a problem with it's license. When you develop an app and want to sale it in the App-Store you have to release all your source code, cause GPL (viral). Everybody could "steal" your code and write a clone and sell it for half the price. Is there any hope that they alter the license?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

« JGO Spiffy Duke »

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Coder, Trainee Pixel Artist, Game Reviewer

« Reply #63 - Posted 2009-09-14 13:08:41 »

You'd have to talk to them about that. I've arranged a license outside of that, and I think that option would be open to everyone - I guess it doesn't hurt that I've contributed a bunch of code now.

However, you could also argue that the only code of XMLVM's that you distribute is the objc compatibility library, and hence the only code you'd have to make public is anything bound to that - which would be the generated objc from your game. In all honesty, you're welcome to that Smiley It'd be remarkbly unlikely anyone would be able to do anything with it, let alone distribute it (since Apple would stop them as it'd be a duplicate game).

GPL doesn't stop you going commercial, it just means you have to release your source, in the circumstance thats not such a BIG DEAL (tm).


Offline PaulReeves

Senior Newbie

« Reply #64 - Posted 2009-09-14 15:44:18 »

On the xmlvm website under the contribute exception they say they will grant a different license for commercial use for people who contribute

Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #65 - Posted 2009-09-15 06:51:26 »

...I've arranged a license outside of that... just means you have to release your source, in the circumstance thats not such a BIG DEAL (tm).
So why did you go for a commercial license if its not such a big deal  persecutioncomplex

Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #66 - Posted 2009-09-15 07:20:54 »


First the commercial license cost me nothing and saved me the job of releasing source.

Second at that time the intention of the XMLVM team wasn't so clearly defined. Icve got to know them now and found them very reasonable.


Offline martineriksen

Junior Devvie

« Reply #67 - Posted 2009-10-09 15:24:16 »

Hi Kev,

Now that your dual release has lived for a while out there any news on the distribution of sales/ donwloads on iphone vs android? Still pondering on releasing Air Attack on the iphone using XMLVM like you did. But I fear it won't be as easy as it seems...

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