Hi everybody!
I'd like to have some feedback for my game "Alien Shooter". You control a cannon that
can turn around 360 degrees and move up+down using the mouse. The left mouse button fires
rockets and the goal is to hit at least as many enemies as announced at level start.

Currently, as this is WIP, there is only one type of enemies and the game only contains
5 levels currently.
Using the ESC key you can enter a pause mode in the game - then the mouse will be
released, as well. Don't worry - the mouse is only captured when the actual game
is running, I've tried to make this as convenient as possible.
Its a Web Start application and the link to the JNLP file is on the following page
directly beyond the screen shot:
http://www.3dcoding.de/cms/de/content/preview-release-des-alien-shootersYou'll need Java 6 and an OpenGL 2.0 driver in your system to run this game!
Please have a test drive and tell me about things you like or dislike. And, of course,
please tell me if something does not work at all.
Thank you!
Stefan
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Some additionial hints: You can open and close a console window by hitting the '^' key. The
console can be scrolled using page up/down and even supports completion assistance using
the Tab key as well as a command histoy.
There are some commands that may be helpful:
| dump_timer | Shows all registered timers and their current values |
| quit | Exits the game |
| d_draw_perf_infos 1 | Shows performance graphs (ms per frame and FPS) |
| d_draw_statistics 1 | Shows some statistical data (triangles, FPS, caches etc.) |
| d_draw_boundingspheres 1 | Draws the bounding sphere for all object in the scene tree |
Lots of the other vars don't have an effect since these features not used in the
game (e.g. skinning and terrain rendering).
If an error pops up, you can habe a look into the alienshooter.log that you'll find in
your home directory.