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Offline MoonSilver

Junior Newbie





« Posted 2009-06-24 15:13:42 »

Hello to all, sorry if i miss not right category forum Smiley and for my bad English. But I don't know where to write, so i decide ask some question here.
I want to develop 2D game, well, in my i choose Java language. (well, in idea it will be big(big RPG world), that is, it is not normal web-start game). So i want to know:
1.Is it possible to make very big game in JAVA?  Huh Smiley Or if not JAVA, then what?
2. If possible, what is the best, if game will fullscreen or windowed, swing, or for example JavaFX or maybe some framework may help.
3.Have any one know very cool game written on JAVA?

Thank you all,
Best,
MoonSilver
Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #1 - Posted 2009-06-24 15:42:47 »

1. yes it possible to make very big games in JAVA.

2. Since you want to make a 2d game and have fullscreen support, i'd recommend you try the Slick library. It's a very good 2d library, hardware accelerated, has great tools and fullscreen support.

3. Some examples of cool games in Java are Tribal Trouble 2 , Wakfu , the puppygames or a java 2d rpg like Mana World
Offline MoonSilver

Junior Newbie





« Reply #2 - Posted 2009-06-24 17:59:58 »

1. yes it possible to make very big games in JAVA.

2. Since you want to make a 2d game and have fullscreen support, i'd recommend you try the Slick library. It's a very good 2d library, hardware accelerated, has great tools and fullscreen support.

3. Some examples of cool games in Java are Tribal Trouble 2 , Wakfu , the puppygames or a java 2d rpg like Mana World

hi, thank you for you reply!
kapta , what do you think about using javaFX in big game?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #3 - Posted 2009-06-24 18:30:07 »

hi, thank you for you reply!
kapta , what do you think about using javaFX in big game?

JavaFX is still a relatively new technology and I've not had a chance to look into it extensively. From what I've seen of it so far it still has much to prove to show that it is viable for big or fast games.

I'm sure people here who have used JavaFX will be able to give a better opinion.
Offline MoonSilver

Junior Newbie





« Reply #4 - Posted 2009-06-24 19:04:50 »

Thank you.

*Waiting for reply and view of other people* Smiley
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #5 - Posted 2009-06-24 20:09:49 »

*Waiting for reply and view of smart people* Smiley
haaahaaaa. because kapta isnt smart.
thats what you get for helping  Tongue

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline MoonSilver

Junior Newbie





« Reply #6 - Posted 2009-06-25 04:14:11 »

I dont call him not smart, kapta help was very very helpful for me and i m very thankful for him.
Sorry for the misunderstanding, that my bad English >_______< I just want to hear peeople opinion about javaFX as language for big game.
Offline zammbi

JGO Coder


Medals: 4



« Reply #7 - Posted 2009-06-25 06:10:43 »

Well the performance problems are fixed in JavaFX, so you could write a nice 2D game I believe. But still a few annoying bugs that have slowed my development in my small game.
I believe by the next update it should be all good for making something large.

Current project - Rename and Sort
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #8 - Posted 2009-06-25 22:21:09 »

I dont call him not smart, kapta help was very very helpful for me and i m very thankful for him.
Sorry for the misunderstanding, that my bad English >_______< I just want to hear peeople opinion about javaFX as language for big game.
yeah sorry dude, i was just kidding. Was a bit tired when reading the thead Cheesy

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #9 - Posted 2009-06-26 18:24:05 »

As far as I understand JavaFX is supposed be comparable to Flash, is it not? And as such, I don't think it's going to be as fast as Java, and therefore not as appropriate for a big game.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #10 - Posted 2009-06-27 01:06:09 »

JavaFX runs on the same VM as Java and has the advantage of Hotspots advanced features.  I swear I saw JOGL stuff being installed by JavaFX too.  In JavaFX 1.2 the rendering layer was sped up considerably.
3x Performance Increase in JavaFX 1.2

Offline Hansdampf

Senior Devvie


Projects: 3


too offending?


« Reply #11 - Posted 2009-06-27 08:00:09 »

That simple Bubblemark benchmark is a bad experience - after accepting the certificate (to see some bubbles!) and changing the amount, the applet froze.
I guess it will take some time until JavaFX is the right choice for games.

lots of sillystupid games: http://www.emaggame.com
Offline zammbi

JGO Coder


Medals: 4



« Reply #12 - Posted 2009-06-27 08:55:12 »

Quote
changing the amount, the applet froze.
Well the guy comments:
Quote
NOTE: I have some issues in this release switching the number of balls in the test…I am looking into it…

So can't really blame JavaFX for that.

Quote
after accepting the certificate
I believe you only need to accept the JavaFX one once. After that it all depends on your program.

MoonSilver you might want to read: http://piliq.com/javafx/?p=1031

Current project - Rename and Sort
Offline Hansdampf

Senior Devvie


Projects: 3


too offending?


« Reply #13 - Posted 2009-06-27 09:09:20 »

Ah yes, you are right with both. But I didn't see a nice JavaFX demo with ZERO problems yet. At least in the ones posted on JGO. It seems to be very hard to get something decent running.

lots of sillystupid games: http://www.emaggame.com
Offline gouessej
« Reply #14 - Posted 2009-06-27 10:06:24 »

1.Is it possible to make very big game in JAVA?  Huh Smiley Or if not JAVA, then what?
[size=50pt]YES[/size] it is even possible to make huge cross-platform games in Java  Grin

2. If possible, what is the best, if game will fullscreen or windowed, swing, or for example JavaFX or maybe some framework may help.
JCRPG, MonkeyWorld 3D, JMonkeyEngine 2.

JavaFX is quite young and unstable, don't waste your time with it now, come back in 2 or 3 years.

3.Have any one know very cool game written on JAVA?
"cool" is subjective, my own game will become cool when I can kill the cops I have added this morning  Grin Look at Wakfu, Jake2,  Bloodridge, Incredibuilder!, "Ken le survivant" (I don't remember the name in English), Futuristic Arena...

Java rocks.

Offline zammbi

JGO Coder


Medals: 4



« Reply #15 - Posted 2009-06-27 10:41:39 »

Ah yes, you are right with both. But I didn't see a nice JavaFX demo with ZERO problems yet. At least in the ones posted on JGO. It seems to be very hard to get something decent running.
There's some interesting examples here: http://jfxstudio.wordpress.com/
The ones I've tested have worked fine.

Current project - Rename and Sort
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #16 - Posted 2009-06-27 11:35:09 »

So can't really blame JavaFX for that.
Oh yes I bloody can. It hung the process. It shouldn't be possible to do that.

Cas Smiley

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #17 - Posted 2009-06-27 12:00:09 »

[size=50pt]YES[/size] it is even possible to make huge cross-platform games in Java  Grin
JCRPG, MonkeyWorld 3D, JMonkeyEngine 2.

JavaFX is quite young and unstable, don't waste your time with it now, come back in 2 or 3 years.
"cool" is subjective, my own game will become cool when I can kill the cops I have added this morning  Grin Look at Wakfu, Jake2,  Bloodridge, Incredibuilder!, "Ken le survivant" (I don't remember the name in English), Futuristic Arena...

Java rocks.
he got most of it, very enthusiasticaly.
I must add though that a great library is slick as kapta has said. I am currently makinga  2d platform rpg in java with slick. also java makes networking a lot easier, with s ockets and being albe to use url's directly and all. Good luck wiht the game!!
Offline MoonSilver

Junior Newbie





« Reply #18 - Posted 2009-06-27 13:27:46 »

Thank you all for the help!!!!!!


Edited:
Btw, i found one good graphical java game, sudokia.com
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