yes ! it start after about 2 min (but 1.6-07 seem buggy on network load), you may try to reduce cpu consumption while loading by adding a thred.sleep & thread.yield so it may not appear to be broken while loading?
Wow, quite odd. If you don't see a loading screen, then nothing else is happening than loading sound. I didn't think that was CPU intensive, only bandwidth intensive. I do load them in parallel, so I could just spawn that all in one thread, and it might share cpu a bit more with the display update and other things. I guess it would take even longer time to load though. Very odd also that your boot applet didn't display as it should. Can't add sleep or yield, since it is only one line of code... I did lower the priority on the threads loading data. Not sure if that makes any difference. I also start off with displaying a loading message, before the loading actually starts, hope some of this makes a difference.
The server should be moving to a faster connection soon, so dl might be faster by then (depending on where the bottleneck is).
Anyone else has some feedback also?