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  Java JOGL Applet .JAR with multiple large images ??  (Read 1967 times)
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Offline NewOnJava

Junior Devvie

1970 born Java game hobbyer.

« Posted 2009-06-09 03:09:49 »


Im building an boardgames site.

It will be operating with JOGL and Applet, it will have 30-40 boardgames on future years.
one boardgame map is max. 4096 x 4096 pixels. this is 16M * ( 2 or 4 ) = 3M with .JPG.
as i will be having well over too many of these maps to be loaded on one .jar i need help to understand Java ways to work.

I will be using Java Applet launcher, so i need not to sign my Applet JAR.

I have no knowledge of building .JAR s, how i should build my site.

Java + JOGL + Applet + Multiple 4000px maps, HOW TO BUILD .JAR for fast loading ??

Do i need to sign my Applet for loading my game map images from http ??


Offline NewOnJava

Junior Devvie

1970 born Java game hobbyer.

« Reply #1 - Posted 2009-06-12 02:43:10 »


I will add a second Applet to same page,
I then let these two Applet communicate together,

One Applet for game code and One Applet for Images and Level Data.

Applet with Images is not an .jar packed it is just one simple .class to
load images and level data and then to transfer data to game Applet.

I only load images and level data for one game at play at the time.


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