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  Mapping the keyboard to its "code"  (Read 1094 times)
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Offline Jerry Shum

Junior Newbie





« Posted 2009-06-08 13:02:20 »

To Whom It May Concern,

I'm using jInput in relation to MATLAB, but because of the intrinsic difficulty with custom-coding in MATLAB, cannot create a "keyboard mapping" API  Huh.

I was wondering whetehr anybody on these forums had a link to a website which shows the mapping of the keyboard to the "numbers" as a result of:

hInputDevices=net.java.games.input.DefaultControllerEnvironment;
hInputController = hInputDevices.getControllers;
hKeyboard = hInputController(2);
hKeyboardComponent = hKeyboard.getComponents;

hKeyboardComponent(x);

My query is what, for example, would "x" be for the "Esc" key
Furthermore, what would "x" be for the "5" key
Et cetera

Obviously, this mapping is different from the standard ASCII which is why I'm having difficulty  Undecided.

Have a magical day  Grin!

Kind regards,
Jerry Shum.
Offline Jerry Shum

Junior Newbie





« Reply #1 - Posted 2009-06-08 13:15:10 »

Well I've matched some of it (I may still need help with "spacebar" et cetera):


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%% Upper row

% key q
hQ = hKeyboardComponent(16);

% key w
hW = hKeyboardComponent(17);

% key e
hE = hKeyboardComponent(18);

% key r
hR = hKeyboardComponent(19);

% key t
hT = hKeyboardComponent(20);

% key y
hY = hKeyboardComponent(21);

% key u
hU = hKeyboardComponent(22);

% key i
hI = hKeyboardComponent(23);

% key o
hO = hKeyboardComponent(24);

% key p
hP = hKeyboardComponent(25);

%% middle row

% key a
hA = hKeyboardComponent(30);

% key s
hS = hKeyboardComponent(31);

% key d
hD = hKeyboardComponent(32);

% key f
hF = hKeyboardComponent(33);

% key g
hG = hKeyboardComponent(34);

% key h
hH = hKeyboardComponent(35);

% key j
hJ = hKeyboardComponent(36);

% key k
hK = hKeyboardComponent(37);

% key l
hL = hKeyboardComponent(38);

%% lower row

% key z
hZ = hKeyboardComponent(44);

% key x
hX = hKeyboardComponent(45);

% key c
hC = hKeyboardComponent(46);

% key v
hV = hKeyboardComponent(47);

% key b
hB = hKeyboardComponent(48);

% key n
hN = hKeyboardComponent(49);

% key m
hM = hKeyboardComponent(50);


Will update if can figure out the rest of the ASCII-like code to map the keyboard for jInput.
Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Reply #2 - Posted 2009-06-09 08:26:15 »

Hi

This isn't something that I've come across before. JInput seems to have been used mainly for games to this point. Please carry on with your documentation and let us know if there is any support we can provide.

Thanks

Endolf

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