appel
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Posted
2009-06-08 00:59:04 » |
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This project is very much in progress, in it's infancy in fact.
I put up a basic page for this game, everything is there, webstart link, some text and details on how to "play", artwork.
Click: [size=18pt]http://gamadu.com/games/gcom/[/size]
But as I said, it's very infant. I have 5 pages of TODO items, but sure go a head and give me some ideas and feedback.
Thanks.
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irreversible_kev
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Reply #1 - Posted
2009-06-08 02:13:11 » |
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Cool looking art but unfortunately... 1
| java.io.FileNotFoundException: http: |
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| com.sun.deploy.net.FailedDownloadException: Unable to load resource: http: at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) |
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appel
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Reply #2 - Posted
2009-06-08 02:30:29 » |
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Cool looking art but unfortunately... 1
| java.io.FileNotFoundException: http: |
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| com.sun.deploy.net.FailedDownloadException: Unable to load resource: http: at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) |
Seems like it was cached on my PC and worked therefor. I've redeployed and it's now working.
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Games published by our own members! Check 'em out!
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CaptainJester
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Reply #3 - Posted
2009-06-08 04:08:55 » |
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So far so good. I like the art style. I didn't know how to take over an enemy planet. Can you do that yet?
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CommanderKeith
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Reply #4 - Posted
2009-06-08 05:26:45 » |
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Looks cool, I like the parallax scrolling. But I couldn't see my mouse cursor!
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appel
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Reply #5 - Posted
2009-06-08 11:38:15 » |
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So far so good. I like the art style. I didn't know how to take over an enemy planet. Can you do that yet?
Well, one of this missing features I guess  Looks cool, I like the parallax scrolling. But I couldn't see my mouse cursor!
Hm...not sure about this one. System info would help.
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CommanderKeith
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Reply #6 - Posted
2009-06-08 12:56:56 » |
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Java 6u10, windows XP, SiS graphics card. Most openGL games don't work on this machine so maybe that's why.
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appel
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Reply #7 - Posted
2009-06-08 13:17:45 » |
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Java 6u10, windows XP, SiS graphics card. Most openGL games don't work on this machine so maybe that's why.
Well, the game isn't designed for sucky machines  joking!! Eventually when I finish the game I'll make sure to test it on multiple platforms. For now, it's not really important to get this feedback.
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h3ckboy
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Reply #8 - Posted
2009-06-08 13:28:38 » |
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pretty good. the drag select thing doesnt work yet.
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TheMatrix154
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Reply #9 - Posted
2009-06-08 13:49:25 » |
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Can't start your game on my MacBook Pro. I get this Exception: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
| java.lang.UnsupportedClassVersionError: Bad version number in .class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:675) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$100(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at com.sun.jnlp.JNLPClassLoader.findClass(JNLPClassLoader.java:256) at java.lang.ClassLoader.loadClass(ClassLoader.java:316) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1083) at com.sun.javaws.Launcher.run(Launcher.java:105) at java.lang.Thread.run(Thread.java:613) |
Maybe it's the Java 1.4+ specification in the JNLP. Should be 1.5 or 1.6? BTW: - OS X 10.5.7 - Java 5 and Java 6 installed
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Games published by our own members! Check 'em out!
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appel
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Reply #10 - Posted
2009-06-08 14:36:54 » |
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Working for MacOsX now.
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TheMatrix154
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Reply #11 - Posted
2009-06-08 15:08:44 » |
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Thanks  Looks cool so far. Runs smooth here @ about 600 FPS. Nice retro / vector like style. The smaller ships are Collectors or something like that? Keep it up.
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trembovetski
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Reply #12 - Posted
2009-06-13 08:58:25 » |
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I got the UnsupportedClassVersionError exception as well on mac..
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swpalmer
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Reply #14 - Posted
2009-06-24 02:07:39 » |
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Can you include the Solaris binaries for LWJGL?
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appel
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Reply #15 - Posted
2009-06-24 13:10:03 » |
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Can you include the Solaris binaries for LWJGL?
I'm using Slick, and it seems it doesn't have those binaries? At least it's not defined in the extension jnlp at Slick's website. Why do so many have strange operating systems? MacOsX? Solaris? 
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swpalmer
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Reply #16 - Posted
2009-06-27 03:15:15 » |
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I admit that Solaris isn't exactly popular... but I wouldn't call Mac OS X "strange" 
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appel
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Reply #17 - Posted
2009-06-27 03:49:35 » |
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I admit that Solaris isn't exactly popular... but I wouldn't call Mac OS X "strange"  That was meant as a joke 
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appel
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Reply #18 - Posted
2010-03-15 11:33:25 » |
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Wow, can't believe it's been so long since I started this.  Been a few updates. Just see for yourselves. It's still very early, but it's still starting to shape up. Lots of things are missing, such as natural boundaries (e.g. instead of hills I'll use asteroid-belts), fog-of-war and all those elements of an RTS game. Zoom in/out disabled currently, but will enable soon. Ordering units to attack not working properly, I need to work more on the unit AI. Etc. http://gamadu.com/games/gcom/ (fullscreen or windowed mode jnlp links in there)   
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SwampChicken
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Reply #19 - Posted
2010-03-17 07:59:42 » |
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I like it's design!
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Momoko_Fan
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Reply #20 - Posted
2010-03-18 03:23:03 » |
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Okay I tried it  A few bugs I noticed, when I use the minimap it creates the drag box on there (click the minimap to see it). Also I can't select units and then right click the map to order them to go there for example. Another bug is when you right click an enemy ship, your ship will start attacking when it gets close but continue to move toward the enemy ship.
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