New version up today: Exodus Defence
. It is a fairly incompetent playthrough of the first level.
Play it in an applet
Moved to up-to-date JME and LWJGL versions which brought quite a few benefits.
This update is mainly an effort to make the game compatible and stable on more machines. Solaris natives are now included and I'd be grateful if anyone could test!
I'm trying to make Exodus Defence as stable and slick as possible, and I could use as much feedback as possible to help so please try it!
Here is the list of changes:
•Moved from JME1 to JME2, with a corresponding update to the LWJGL version. This made possible several of the improvements below.
•Created an applet version of the game. Exodus Defence can now be played inside a website.
•Significant performance improvements on some machines.
•Various compatibility issues resolved to make the game run well on more machines.
•Added Solaris natives to the distribution. Exodus Defence should now run out of the box on Solaris. Testing required.
•Added 64bit natives to the distribution. Exodus Defence should now run in 64bit JVMs - notably Java 6 on Mac.
•Consolidated the game, sound and graphics menus into a single settings menu. Removed some components that were not implemented.
•Sound is now disabled by default. This may improve compatibility and reduce the startup time. Sound can be enabled in settings.
•To help with testing, detailed logging can now be toggled in the settings menu. Logging is output to the Java console.
•Improved error handling - should they happen, most exceptions should be caught and recovered from with details recorded in the log.
•Improved the default crosshair and lockon graphics.