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  LWJGL is telling me I don't have a graphics card.  (Read 1717 times)
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Offline Alfryd

Junior Member





« Posted 2009-05-26 19:32:46 »

I get this from running DisplayTest:
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==== Test Current ====
Info about current:
Graphics card: null, version: null
Resolution: 1440x900x32@0Hz
---- Test Current ----
==== Test query ====
Retrieving available displaymodes
Found 18 modes
The first 5 are:
800 x 500 x 16 @0Hz
720 x 480 x 16 @0Hz
640 x 480 x 32 @0Hz
1280 x 800 x 32 @0Hz
720 x 480 x 32 @0Hz
640 x 480 x 16 @0Hz
---- Test query ----
==== Test setDisplayMode ====
Retrieving available displaymodes
Looking for 640x480...found!
Changing to mode...done
Resolution: 640x480x32@0Hz
Resetting mode...done
---- Test setDisplayMode ----
==== Test setDisplayConfigurationTest ====
Testing normal setting
Configuration changed, gamma = 1.0 brightness = 0.0 contrast = 1.0
Testing gamma settings
Configuration changed, gamma = 5.0 brightness = 0.0 contrast = 1.0
Configuration changed, gamma = 0.5 brightness = 0.0 contrast = 1.0
Testing brightness settings
Configuration changed, gamma = 1.0 brightness = -1.0 contrast = 1.0
Configuration changed, gamma = 1.0 brightness = -0.5 contrast = 1.0
Configuration changed, gamma = 1.0 brightness = 0.5 contrast = 1.0
Configuration changed, gamma = 1.0 brightness = 1.0 contrast = 1.0
Testing contrast settings
Configuration changed, gamma = 1.0 brightness = 0.0 contrast = 0.0
Configuration changed, gamma = 1.0 brightness = 0.0 contrast = 0.5
Configuration changed, gamma = 1.0 brightness = 0.0 contrast = 10000.0
resetting...done
---- Test setDisplayConfigurationTest ----


I'm running a 2.2Ghz Intel Core 2 Duo MacBook with a NVidia GeForce 8600M GT graphics card.  Does anyone know why lwjgl can't recognise my hardware?  -I've also noticed slowdowns under an older version of JOGL that suggested software rendering was being used.

Also, is there anywhere I can get example app code for the latest version of lwjgl, since the Display class seems to have lost most of it's functionality since the available tutorials were posted, and are badly out of date?  Thanks in advance.
Offline Matzon
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« Reply #1 - Posted 2009-05-26 20:03:06 »

it IS finding a graphics card - it just doesn't know which it is (missing impl for native mac - afaik, only windows has this ...)
All of the code under org.lwjgl.test.* works - and some serve as demos at http://lwjgl.org/demos.php

Offline Alfryd

Junior Member





« Reply #2 - Posted 2009-05-26 21:49:08 »

Quote
it IS finding a graphics card - it just doesn't know which it is (missing impl for native mac - afaik, only windows has this ...)
Whoops!  -My mistake.
Quote
All of the code under org.lwjgl.test.* works - and some serve as demos at http://lwjgl.org/demos.php
Yes, but I meant in terms of actual source code- the stuff online (e.g, here) uses Display class methods that don't seem to be there in the latest version, e.g:
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  213       setDisplayMode();
  214       Display.setTitle(WINDOW_TITLE);
  215       Display.setFullscreen(fullscreen);
  216       Display.create();

Or have I made some ill-considered newb blunder again?   Sad
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Offline Matzon
« League of Dukes »

JGO Knight


Medals: 13
Projects: 2


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« Reply #3 - Posted 2009-05-27 00:33:10 »

yes you have - all of those methods are available... not sure whats going on for you ...

Offline Alfryd

Junior Member





« Reply #4 - Posted 2009-05-27 00:54:38 »

Wait- I see the problem.  I'm importing org.lwjgl.util.Display, as opposed to org.lwjgl.opengl.Display- frack.  Sorry to bother.
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