DzzD
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Reply #120 - Posted
2010-07-01 10:46:23 » |
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I finally bought it, even though it's unlikely I'll play it too much.  But I gotta support fellow JGOers. I play it a lot with my son, but I am a bad guy and did not buy it yet :p, mouhahaaha ps: be sure I will...
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DzzD
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Reply #122 - Posted
2010-07-02 21:29:25 » |
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before we was not able to produce thin/nice/smart graphics and programmers was always looking to a way to improve them, now that we can easily do that they tend to make the best to reproduce old-look graphics, and ? lot of people (as me) enjoy such graphism  ... nostalgia is facinating ps: with smaller cube you can imagine what voxels could do
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Games published by our own members! Check 'em out!
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Eli Delventhal
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Reply #123 - Posted
2010-07-11 20:10:01 » |
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before we was not able to produce thin/nice/smart graphics and programmers was always looking to a way to improve them, now that we can easily do that they tend to make the best to reproduce old-look graphics, and ? lot of people (as me) enjoy such graphism  ... nostalgia is facinating I totally agree. I think it's the uncanny valley all over again. People are spending millions of dollars to go that extra mile to get past the trough of the valley and get very very close to lifelike, whereas if you just stay on the other end of the spectrum you have something just as good, if not better. Being unique does wonders.
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appel
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Reply #124 - Posted
2010-07-12 18:19:01 » |
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I'd like to see someone try to make a Minecraft clone, but where you have to use SPHERES instead of cubes, and there must be physics/gravity. I think that would be fun, or at least challenging  I can imagine the programmer being swarmed by frustrated builders.
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Eli Delventhal
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Reply #125 - Posted
2010-07-12 18:40:57 » |
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I'd like to see someone try to make a Minecraft clone, but where you have to use SPHERES instead of cubes, and there must be physics/gravity. I think that would be fun, or at least challenging  I can imagine the programmer being swarmed by frustrated builders. And implementing physics at that scale would be insane.
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Riven
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Reply #126 - Posted
2010-07-12 19:03:48 » |
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And implementing physics at that scale would be insane.
The same can be said about blocks. As long as you keep the spheres static, it scales really good  Oh, and Markus, where are the verlet ropes ?
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Eli Delventhal
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Reply #127 - Posted
2010-07-12 19:18:57 » |
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The same can be said about blocks. As long as you keep the spheres static, it scales really good  Oh, and Markus, where are the verlet ropes ? Well it's not like he has cubes bouncing down the hillside - one object gets destroyed at a time, and when you build a cube on top of another there is no physics simulation whatsoever, it just needs to be on top of another. Sounds like Appel was talking about a live physics simulation where you need to pile spheres on top of each other and they'll roll away, etc. So yeah, all I meant was that it didn't sound like Appel was talking about a static situation. :-)
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Riven
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Reply #128 - Posted
2010-07-12 19:27:57 » |
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So yeah, all I meant was that it didn't sound like Appel was talking about a static situation. :-)
I was just poking fun at you  Spherical Minecraft with physics would look like: 
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Nate
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Reply #129 - Posted
2010-07-12 23:30:40 » |
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Yay ringworm!
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Games published by our own members! Check 'em out!
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Eli Delventhal
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Reply #130 - Posted
2010-07-13 01:04:19 » |
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Yay ringworm!
I got ringworm from a bed in Costa Rica once. A little fungal cream did the trick.
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appel
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Reply #131 - Posted
2010-07-13 09:04:06 » |
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How did we get from Minecraft to spheres and to ringworms??? I swear, internet forums are strange 
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Markus_Persson
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Reply #132 - Posted
2010-07-14 11:13:59 » |
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Verlet ropes are coming right after bumpmapping and per particle rayleigh scattering emulation.
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Riven
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Reply #133 - Posted
2010-07-14 13:08:08 » |
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Verlet ropes are coming right after bumpmapping and per particle rayleigh scattering emulation.
So, next week it is. (depending on your definition of particle, whether you actually want bumpmapping, and the number of days in your week)
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ryanm
« League of Dukes » Senior Member    Projects: 1
Used to be bleb
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Reply #134 - Posted
2010-07-29 10:01:39 » |
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Gadzooks!Congrats Markus, you are now walking among gamedev deities. So when can we expect the Minecraft film tie in? Has James Cameron contacted you for the rights yet?
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Markus_Persson
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Reply #135 - Posted
2010-07-29 11:01:17 » |
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Yeah, I'm doing a rough draft on the script right now. FADE TO: INTERIOR, UNFINISHED UNDERWATER DOME Occasional splashing sounds punctuate the total silence. Long shot. Pan across as a man is placing glass cubes on top of each other, close on a Creeper silently entering the dome. MAN: Phew, I think I've got just enough glass to actually fini (gets cut off by:) CREEPER: SSSSSsssssss..
SMASH CUT TO: EXTERIOR, LAKESIDE The sun is setting in the distance. Suddenly lots of bubbles rise up from the bottom of the lake. A sheep bleats, then walks into the scene. It stops to graze.
FADE TO BLACK
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Riven
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Reply #136 - Posted
2010-07-29 11:15:46 » |
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If you'd post that on your blog, it will be on YouTube in no-time.
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appel
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Reply #137 - Posted
2010-07-29 11:41:59 » |
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Gotta be careful there, James Cameron might think you're stealing the script of Avatar 
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Eli Delventhal
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Reply #138 - Posted
2010-07-29 18:31:20 » |
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I just have to say, Markus, that you are my idol. No joke about it. I aspire to, at some point in my life, get to the place that you are at right now.
Congratulations.
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ryanm
« League of Dukes » Senior Member    Projects: 1
Used to be bleb
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Reply #139 - Posted
2010-07-29 22:47:51 » |
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If you'd post that on your blog, it will be on YouTube in no-time.
Very true. One more item for the todo list: machinima tools
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kappa
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Reply #140 - Posted
2010-07-30 12:12:00 » |
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Minecraft sales going through the roof as some big sites plug it for being plugged buy Value  Recently on Kotaku. Super awesome stuff 
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appel
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Reply #141 - Posted
2010-07-30 14:47:55 » |
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Better start putting some of that treasure away for the future  I hope you have some nice tax evading arrangement, I hear Sweden is heavy on taxation. Icelanders have a good experience with tax havens, Tortola, Virgin Islands, you name it. Good way to hide your money from the government  I'd also put some of that into gold, maybe tomorrow the euro, or whatever paper currency, might evaporate. Icelanders have a recent experience with that as well. 
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Hansdampf
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Reply #142 - Posted
2010-07-30 15:17:49 » |
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Better start putting some of that treasure away for the future
I don't think he has to worry about money the next decades, he is not far away from making 1M per month (just double today's sales, and when multiplayer is working it is more likely to be 10x instead 2x) 
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TheMatrix154
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Reply #143 - Posted
2010-07-30 15:58:07 » |
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Erm 1M each month? 1M means 1 million, right? When the counter is true he sold minecraft 39,392 times. Each item costs 9.95 EUR. So that's "only" 391,950.40 EUR in total, around $495,000. But you have to subtract all transaction fees and taxes. In the end you get only ~50%.
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Hansdampf
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Reply #144 - Posted
2010-07-30 16:08:20 » |
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I said he is not far away from making 1M. You have to take todays numbers into account, not the numbers up to yesterday. Numbers will rise in future, not fall. He nearly trippled his sales over the last days, so it is more than likely that sales will rise. If the sales double again (1557 sales last 24h) it scratches the 1M. And when the price will double (to 20 euros) and maybe in future the game will be available on Steam my statement is correct. Transaction fees are 10% I think. When you talk about how much someone earns it normally means before taxes, not after.
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appel
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Reply #145 - Posted
2010-07-30 18:15:14 » |
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I think this is an interesting topic, and raises a few questions:
What do you do when your game is a huge success? How do you deal with it, on many levels, e.g. business level and personal level. What are the next natural steps to take? Build up a game studio? Continue your life and day job as normal? Quit working and go live on a golf court?
I'm pretty sure Markus is thinking carefully what he wants to do with his success, build on it or live on it? Myself, I would not like to sit at home all day, I like interaction with other people with similar skills as myself. I would miss the brain-storming too much, the cooperation. I would probably create a 3-4 person game studio. But that depends on a lot of factors of course, such as if the income can sustain such a studio and provide you with a financial stability.
Oh well.
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TheMatrix154
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Reply #146 - Posted
2010-07-30 21:17:33 » |
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Ya... what you said Hans  In my opinion it's still a long way to 1M per month. But doesn't matter at all, because we need to learn from Notch  Anyway congratulations to Notch. You got the right idea in the right time. He could enter the indie-fund.com team and invest something 
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Eli Delventhal
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Reply #147 - Posted
2010-07-30 23:49:44 » |
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But that depends on a lot of factors of course, such as if the income can sustain such a studio and provide you with a financial stability
And you've got to figure out things each person can do that actually makes them worth their price. That's a task in itself when you've made such a successful game all by your lonesome. Similarly, you'll be used to doing whatever you want with gameplay, design, etc., once you add other people you've got to make sure you mesh creatively or you'll find yourself in a big hole of constantly being frustrated.
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Markus_Persson
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Reply #148 - Posted
2010-07-31 00:24:24 » |
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Yeah, I am thinking a lot about what to do. A small game studio would be very nice in the long run, but for now I kind of enjoy being my own boss. There's a significant lack of social interaction during the weekdays, though.. I'm sure I'll get extremely sick of it eventually.
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h3ckboy
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Reply #149 - Posted
2010-07-31 09:46:53 » |
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you've got to make sure you mesh creatively or you'll find yourself in a big hole of constantly being frustrated.
unless you clearly establish urself as their boss, in wich case u always get what u want, percs of being the amazing programmer 
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