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  Minecraft  (Read 187771 times)
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Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #90 - Posted 2009-08-13 02:03:14 »

This is a MAJOR f**kING BUG, but Sun is fine with it, saying they won't fix it because people didn't complain when their previously suggested fix didn't work, so they're afraid of breaking anything.

It really should be Microsoft that fixes the problem since it's their lame OS that can't implement a simple clock properly.  But isn't there a workaround I read here somewhere...  use a dummy thread to sleep for a really long time with a odd numberof millis - that way the clock stays in the higher resolution mode for the duration of the sleep - I think it's flipping the clock resolution around every time a sleep needs the higher precision that causes the glitch.

Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 848
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #91 - Posted 2009-08-13 02:11:25 »

But isn't there a workaround I read here somewhere...  use a dummy thread to sleep [snip]

This very thread, by mister Markus himself Smiley


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Offline princec

« JGO Spiffy Duke »


Medals: 439
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #92 - Posted 2009-08-13 09:42:24 »

Hm I've hardly ever come across this problem in the last, erm, how long... 7 years or so of doing sleep(1)s using the LWJGL Display.sync() method. EgonOlsen of these parts had a problem with it as I recall but he's the only person to have ever reported it.

Cas Smiley

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Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #93 - Posted 2009-08-13 14:01:40 »

I haven't personally run into it myself either, but I've gotten reports from players about it.

Display.sync() won't cause the problem, it's Thread.sleep() (like in, say, a sound mixing thread, or a background download thread)

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #94 - Posted 2009-08-25 01:25:55 »

http://www.youtube.com/watch?v=ubDJT1KamSE

Play Minecraft!
Offline SimonH
« Reply #95 - Posted 2009-08-25 01:42:41 »

Uber-cool! Just needs a shotgun for those mobs...

People make games and games make people
Offline zammbi

JGO Coder


Medals: 4



« Reply #96 - Posted 2009-08-25 05:46:31 »

Wow very cool.
This game is sure one of a kind.


Current project - Rename and Sort
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #97 - Posted 2009-08-25 16:58:30 »

I like. Smiley

You've definitely got to include the ability to combine different blocks to make other ones, or special items, like a shovel for faster digging, a sword for fighting mobs, etc.

Also, I don't know what you're surviving here... why not have constantly rising lava combined with flying cannonballs that do damage to high points on the map (and anything near them)? Basically that means you've got to keep building upwards but you've also got to build a defensive structure around you to avoid the flying cannonballs.

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Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #98 - Posted 2009-08-28 02:41:43 »

Hm I've hardly ever come across this problem in the last, erm, how long... 7 years or so of doing sleep(1)s using the LWJGL Display.sync() method. EgonOlsen of these parts had a problem with it as I recall but he's the only person to have ever reported it.

Cas Smiley

Well on earlier JREs that would sleep for 14ms on Windows anyway :-)

We ran into this at work when doing some timing sensitive network code it totally hoses the system clock.  It seems like every sleep would flip the timer between a lower resolution and a higher one and there would be some lost time that happens during the switch due to rounding or something.

Offline DzzD
« Reply #99 - Posted 2009-10-25 20:09:55 »

always get a "IndexOutOfBoundsException Index 2 Size 2" when dying.


nothing related to those bugs but this game is, IMO, just awesome.... my son is alredy addict !!

Games published by our own members! Check 'em out!
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Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #100 - Posted 2009-10-26 08:51:58 »

Why, thank you! Both for the bug report, and for the kind comment.

I made sheep!
http://www.youtube.com/watch?v=2XDxbZjmGq4

Play Minecraft!
Offline indexunknown

Junior Devvie





« Reply #101 - Posted 2009-10-26 11:25:16 »

Why is limited FPS 130, while it should be 60, uncapped it can go to 500 so it kind of works.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #102 - Posted 2009-10-26 12:20:09 »

The frame rate limiter is actually just a thread.sleep(5) in the main loop. I could cap at 60, but then people with 75 or 100 hz monitors would get upset at me, so I'll leave it as is until I get around to checking the display mode refresh speed.

It's a shame vsynch doesn't work well in windowed mode.

Play Minecraft!
Offline Karmington

Senior Devvie


Medals: 1
Projects: 1


Co-op Freak


« Reply #103 - Posted 2009-10-29 02:25:53 »

3D Red Green Anaglyph mode. I weep tears of joy. Seriously.

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #104 - Posted 2009-10-29 12:52:07 »

Glad you like it! Cheesy

Play Minecraft!
Offline adon_y_coya

Senior Newbie





« Reply #105 - Posted 2010-06-24 10:24:40 »

I try to play the game (both in survival and creative mode) but while all packages load ok, in the end I get the message alert:
org.lwjgl.LWJGLException: Pixel format not accelerated
and the applet won't work any more.

I run this on a low-end p4 (2.Cool 500MB RAM winxp-sp3 machine with a simple VGA graphics driver.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #106 - Posted 2010-06-24 10:41:53 »

I try to play the game (both in survival and creative mode) but while all packages load ok, in the end I get the message alert:
org.lwjgl.LWJGLException: Pixel format not accelerated
and the applet won't work any more.

I run this on a low-end p4 (2.Cool 500MB RAM winxp-sp3 machine with a simple VGA graphics driver.

You need to have OpenGL support in order to run the game, the simple VGA graphics driver is unlikely to support this. You should work out which graphics card you have and try a proper driver for it.
Offline ruben01

Senior Devvie


Medals: 4
Projects: 3



« Reply #107 - Posted 2010-06-24 23:30:48 »

Hi, whenever I open minecraft it loads ok, generates the terrain and everything, but when the level starts playing and the applet grabs the mouse everything starts to sping around wildly and the cursor is stuck to the right side of the monitor. I am unable to move the cursor because the game keeps it stuck to the right. The only way to have control back is to press escape and enter the menu, then the mouse is released and everything works ok. Return to the game and it gets broken again.

I am running on linux ubuntu 10.04, java 1.6u20, nvidia 9600gt using two monitors

I am always running java games using jinput in this machine and this is the only game that has this problem.
Also, this is not something that happens only in the latest version, I have tried the game over the past months and it is always the same Sad.

I really love the idea of the game, it is sad that the game hates my machine. Tongue

Offline appel

JGO Wizard


Medals: 69
Projects: 4


I always win!


« Reply #108 - Posted 2010-06-25 12:34:42 »

Here's an idea.

In your next upgrade, make sky out of white cubes.

Allow players to "reach the sky" by building a staircase to heaven, where they can then build a sky city! Smiley

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Offline zammbi

JGO Coder


Medals: 4



« Reply #109 - Posted 2010-06-25 14:07:47 »

Quote
in your next upgrade, make sky out of white cubes.

Allow players to "reach the sky" by building a staircase to heaven, where they can then build a sky city!
You mean like this?  Roll Eyes


Current project - Rename and Sort
Offline appel

JGO Wizard


Medals: 69
Projects: 4


I always win!


« Reply #110 - Posted 2010-06-25 14:10:42 »

You mean like this?  Roll Eyes



Can you  build on top of the sky?

Check out the 4K competition @ www.java4k.com
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Offline zammbi

JGO Coder


Medals: 4



« Reply #111 - Posted 2010-06-25 14:53:22 »

From what I've seen, you can build above the clouds.

Current project - Rename and Sort
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #112 - Posted 2010-06-25 16:02:55 »

From what I've seen, you can build above the clouds.

yup its possible.

e.g. pic1 (warning large pic)
Offline appel

JGO Wizard


Medals: 69
Projects: 4


I always win!


« Reply #113 - Posted 2010-06-25 17:58:19 »

That's just nuts!!  Grin

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Check out GAMADU (my own site) @ http://gamadu.com/
Offline DzzD
« Reply #114 - Posted 2010-06-25 18:00:46 »

yup its possible.

e.g. pic1 (warning large pic)
nice, all the work/build made by the Minecraft community are all just amazing

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #115 - Posted 2010-06-25 18:07:40 »

yup its possible.

e.g. pic1 (warning large pic)

o_O

This just raises further questions! How did they create the picture, and what method are you using to determine those shadows?

Minecraft never ceases to amaze me. Grin

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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #116 - Posted 2010-06-25 18:23:38 »

o_O

This just raises further questions! How did they create the picture, and what method are you using to determine those shadows?

Minecraft never ceases to amaze me. Grin

to be honest I'm not sure how its done, markusp should know though Smiley

heres another type of view that was posted on the blog a few weeks back

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #117 - Posted 2010-06-30 20:44:54 »

just saw new minecraft video, tis looking pretty good

http://www.youtube.com/watch?v=NszGurDUlHc

video demonstrates minecrafts infinite maps generator.
Offline Gudradain
« Reply #118 - Posted 2010-06-30 21:39:54 »

I'm really impressed by what people can do only with a few different square. Let's forget about polygon the future is in square Smiley.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #119 - Posted 2010-06-30 22:41:03 »

I finally bought it, even though it's unlikely I'll play it too much. Smiley

But I gotta support fellow JGOers.

See my work:
OTC Software
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